Package openalea :: Package plantgl :: Package scenegraph :: Module _pglsg :: Class GeometryArray
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Class GeometryArray

 object --+    
          |    
??.instance --+
              |
             GeometryArray

Instance Methods
 
__add__(...)
__add__( (GeometryArray)arg1, (Geometry)arg2) -> GeometryArray :
 
__contains__(...)
__contains__( (GeometryArray)arg1, (Geometry)arg2) -> bool :
 
__delitem__(...)
__delitem__( (GeometryArray)arg1, (int)arg2) -> None :
 
__delslice__(...)
__delslice__( (GeometryArray)arg1, (int)arg2, (int)arg3) -> None :
 
__getinitargs__(...)
__getinitargs__( (GeometryArray)arg1) -> tuple :
 
__getitem__(...)
__getitem__( (GeometryArray)arg1, (int)arg2) -> Geometry :
 
__getslice__(...)
__getslice__( (GeometryArray)arg1, (int)arg2, (int)arg3) -> GeometryArray :
 
__iadd__(...)
__iadd__( (GeometryArray)arg1, (Geometry)arg2) -> GeometryArray :
 
__init__(...)
__init__( (object)arg1, (int)size) -> None : GeometryArray(int size)
 
__len__(...)
__len__( (GeometryArray)arg1) -> int :
 
__reduce__(...)
helper for pickle
 
__repr__(...)
__repr__( (GeometryArray)arg1) -> str :
 
__setitem__(...)
__setitem__( (GeometryArray)arg1, (int)arg2, (Geometry)arg3) -> None :
 
__str__(...)
__str__( (GeometryArray)arg1) -> str :
 
append(...)
append( (GeometryArray)arg1, (Geometry)arg2) -> None :
 
clear(...)
clear( (GeometryArray)arg1) -> None :
 
getId(...)
getId( (GeometryArray)arg1) -> int :
 
insert(...)
insert( (GeometryArray)arg1, (int)arg2, (Geometry)arg3) -> None :
 
pop(...)
pop( (GeometryArray)arg1 [, (int)arg2]) -> Geometry :
 
reverse(...)
reverse( (GeometryArray)arg1) -> None :

Inherited from unreachable.instance: __new__

Inherited from object: __delattr__, __getattribute__, __hash__, __reduce_ex__, __setattr__

Class Variables
  __instance_size__ = 12
  __safe_for_unpickling__ = True
Properties

Inherited from object: __class__

Method Details

__add__(...)
(Addition operator)

 

__add__( (GeometryArray)arg1, (Geometry)arg2) -> GeometryArray :

    C++ signature :
        class PGL::GeometryArray * __add__(class PGL::GeometryArray *,class TOOLS::RefCountPtr<class PGL::Geometry>)

__contains__(...)
(In operator)

 

__contains__( (GeometryArray)arg1, (Geometry)arg2) -> bool :

    C++ signature :
        bool __contains__(class PGL::GeometryArray *,class TOOLS::RefCountPtr<class PGL::Geometry>)

__delitem__(...)
(Index deletion operator)

 

__delitem__( (GeometryArray)arg1, (int)arg2) -> None :

    C++ signature :
        void __delitem__(class PGL::GeometryArray *,int)

__delslice__(...)
(Slice deletion operator)

 

__delslice__( (GeometryArray)arg1, (int)arg2, (int)arg3) -> None :

    C++ signature :
        void __delslice__(class PGL::GeometryArray *,int,int)

__getinitargs__(...)

 

__getinitargs__( (GeometryArray)arg1) -> tuple :

    C++ signature :
        class boost::python::tuple __getinitargs__(class PGL::GeometryArray)

__getitem__(...)
(Indexing operator)

 

__getitem__( (GeometryArray)arg1, (int)arg2) -> Geometry :

    C++ signature :
        class TOOLS::RefCountPtr<class PGL::Geometry> __getitem__(class PGL::GeometryArray *,int)

__getslice__(...)
(Slicling operator)

 

__getslice__( (GeometryArray)arg1, (int)arg2, (int)arg3) -> GeometryArray :

    C++ signature :
        class PGL::GeometryArray * __getslice__(class PGL::GeometryArray *,int,int)

__iadd__(...)

 

__iadd__( (GeometryArray)arg1, (Geometry)arg2) -> GeometryArray :

    C++ signature :
        class PGL::GeometryArray * __iadd__(class PGL::GeometryArray *,class TOOLS::RefCountPtr<class PGL::Geometry>)

__iadd__( (GeometryArray)arg1, (GeometryArray)arg2) -> GeometryArray :

    C++ signature :
        class PGL::GeometryArray * __iadd__(class PGL::GeometryArray *,class TOOLS::RefCountPtr<class PGL::GeometryArray>)

__init__(...)
(Constructor)

 

__init__( (object)arg1, (int)size) -> None :
    GeometryArray(int size)

    C++ signature :
        void __init__(struct _object *,unsigned int)

__init__( (object)arg1, (object)arg2) -> object :
    GeometryArray([Geometry,...])

    C++ signature :
        void * __init__(class boost::python::api::object,class boost::python::api::object)

Overrides: object.__init__

__len__(...)
(Length operator)

 

__len__( (GeometryArray)arg1) -> int :

    C++ signature :
        unsigned int __len__(class PGL::GeometryArray *)

__reduce__(...)

 
helper for pickle

Overrides: object.__reduce__
(inherited documentation)

__repr__(...)
(Representation operator)

 

__repr__( (GeometryArray)arg1) -> str :

    C++ signature :
        class std::basic_string<char,struct std::char_traits<char>,class std::allocator<char> > __repr__(class PGL::GeometryArray *)

Overrides: object.__repr__

__setitem__(...)
(Index assignment operator)

 

__setitem__( (GeometryArray)arg1, (int)arg2, (Geometry)arg3) -> None :

    C++ signature :
        void __setitem__(class PGL::GeometryArray *,int,class TOOLS::RefCountPtr<class PGL::Geometry>)

__str__(...)
(Informal representation operator)

 

__str__( (GeometryArray)arg1) -> str :

    C++ signature :
        class std::basic_string<char,struct std::char_traits<char>,class std::allocator<char> > __str__(class PGL::GeometryArray *)

Overrides: object.__str__

append(...)

 

append( (GeometryArray)arg1, (Geometry)arg2) -> None :

    C++ signature :
        void append(class PGL::GeometryArray *,class TOOLS::RefCountPtr<class PGL::Geometry>)

clear(...)

 

clear( (GeometryArray)arg1) -> None :

    C++ signature :
        void clear(class PGL::GeometryArray {lvalue})

getId(...)

 

getId( (GeometryArray)arg1) -> int :

    C++ signature :
        unsigned int getId(class PGL::GeometryArray *)

insert(...)

 

insert( (GeometryArray)arg1, (int)arg2, (Geometry)arg3) -> None :

    C++ signature :
        void insert(class PGL::GeometryArray *,int,class TOOLS::RefCountPtr<class PGL::Geometry>)

pop(...)

 

pop( (GeometryArray)arg1 [, (int)arg2]) -> Geometry :

    C++ signature :
        class TOOLS::RefCountPtr<class PGL::Geometry> pop(class PGL::GeometryArray * [,int])

reverse(...)

 

reverse( (GeometryArray)arg1) -> None :

    C++ signature :
        void reverse(class PGL::GeometryArray {lvalue})