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object --+ | ??.instance --+ | Color3Array
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Inherited from Inherited from |
Class Variables | |
__instance_size__ = 12
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__safe_for_unpickling__ = True
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Properties | |
Inherited from |
Method Details |
__add__( (Color3Array)arg1, (Color3)arg2) -> Color3Array : C++ signature : class PGL::Color3Array * __add__(class PGL::Color3Array *,class PGL::Color3) |
__contains__( (Color3Array)arg1, (Color3)arg2) -> bool : C++ signature : bool __contains__(class PGL::Color3Array *,class PGL::Color3) |
__delitem__( (Color3Array)arg1, (int)arg2) -> None : C++ signature : void __delitem__(class PGL::Color3Array *,int) |
__delslice__( (Color3Array)arg1, (int)arg2, (int)arg3) -> None : C++ signature : void __delslice__(class PGL::Color3Array *,int,int) |
__getinitargs__( (Color3Array)arg1) -> tuple : C++ signature : class boost::python::tuple __getinitargs__(class PGL::Color3Array) |
__getitem__( (Color3Array)arg1, (int)arg2) -> Color3 : C++ signature : class PGL::Color3 {lvalue} __getitem__(class PGL::Color3Array *,int) |
__getslice__( (Color3Array)arg1, (int)arg2, (int)arg3) -> Color3Array : C++ signature : class PGL::Color3Array * __getslice__(class PGL::Color3Array *,int,int) |
__iadd__( (Color3Array)arg1, (Color3)arg2) -> Color3Array : C++ signature : class PGL::Color3Array * __iadd__(class PGL::Color3Array *,class PGL::Color3) __iadd__( (Color3Array)arg1, (Color3Array)arg2) -> Color3Array : C++ signature : class PGL::Color3Array * __iadd__(class PGL::Color3Array *,class TOOLS::RefCountPtr<class PGL::Color3Array>) |
__init__( (object)arg1, (int)size) -> None : Color3Array(int size) C++ signature : void __init__(struct _object *,unsigned int) __init__( (object)arg1, (object)arg2) -> object : Color3Array([Index3(i,j,k),...]) C++ signature : void * __init__(class boost::python::api::object,class boost::python::api::object)
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__len__( (Color3Array)arg1) -> int : C++ signature : unsigned int __len__(class PGL::Color3Array *) |
helper for pickle
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__repr__( (Color3Array)arg1) -> str : C++ signature : class std::basic_string<char,struct std::char_traits<char>,class std::allocator<char> > __repr__(class PGL::Color3Array *)
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__setitem__( (Color3Array)arg1, (int)arg2, (Color3)arg3) -> None : C++ signature : void __setitem__(class PGL::Color3Array *,int,class PGL::Color3) |
__str__( (Color3Array)arg1) -> str : C++ signature : class std::basic_string<char,struct std::char_traits<char>,class std::allocator<char> > __str__(class PGL::Color3Array *)
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append( (Color3Array)arg1, (Color3)arg2) -> None : C++ signature : void append(class PGL::Color3Array *,class PGL::Color3) |
clear( (Color3Array)arg1) -> None : C++ signature : void clear(class PGL::Color3Array {lvalue}) |
getId( (Color3Array)arg1) -> int : C++ signature : unsigned int getId(class PGL::Color3Array *) |
insert( (Color3Array)arg1, (int)arg2, (Color3)arg3) -> None : C++ signature : void insert(class PGL::Color3Array *,int,class PGL::Color3) |
pop( (Color3Array)arg1 [, (int)arg2]) -> Color3 : C++ signature : class PGL::Color3 pop(class PGL::Color3Array * [,int]) |
reverse( (Color3Array)arg1) -> None : C++ signature : void reverse(class PGL::Color3Array {lvalue}) |
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