3.4 Skribe User Manual -- Ornaments

Skribe supports the standard text ornaments.

prototype
(bold [:ident] [:class] node...)
(code [:ident] [:class] node...)
(emph [:ident] [:class] node...)
(it [:ident] [:class] node...)
(kbd [:ident] [:class] node...)
(roman [:ident] [:class] node...)
(sc [:ident] [:class] node...)
(sf [:ident] [:class] node...)
(sub [:ident] [:class] node...)
(sup [:ident] [:class] node...)
(tt [:ident] [:class] node...)
(underline [:ident] [:class] node...)
(var [:ident] [:class] node...)
optionenginesdescription
identhtml latex xml The node identifier.
classhtml latex xml The node class.
argumentdescription
node...The nodes of the ornament.
Example:
(itemize (item (roman "a roman text."))
         (item (bold "a bold text."))
         (item (it "an italic text."))
         (item (emph "an emphasized text."))
         (item (underline "an underline text."))
         (item (kbd "a keyboard description."))
         (item (tt "a typewritter text."))
         (item (code "a text representing computer code."))
         (item (var "a computer program variable description."))
         (item (samp "a sample."))
         (item (sc "a smallcaps text."))
         (item (sf "a sans-serif text."))
         (item (sup "a superscripts text."))
         (item (sub "a subscripts text."))
         (item (underline (bold (it "an underline, bold, italic text.")))))
Ex. 7: The ornament markups

Produces:

  • a roman text.
  • a bold text.
  • an italic text.
  • an emphasized text.
  • an underline text.
  • a keyboard description.
  • a typewritter text.
  • a text representing computer code.
  • a computer program variable description.
  • a sample.
  • a smallcaps text.
  • a sans-serif text.
  • a superscripts text.
  • a subscripts text.
  • an underline, bold, italic text.

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Last update Tue Jun 29 09:37:13 2010.