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Several toggles allow to choose the representation.
- The toggle ``cube'' allows to have a
bounding box around the object.
- The toggle ``skeleton'' allows
an interactive representation of a 3D mesh.
It consists on parallel cut planes of the boundary. The initial
planes chosen are perpendicular to the longer axis of the object.
- You can change the skeleton direction by pushing the
``skel'' button. Three axes ``XY'', ``YZ'' and
``ZX'' are proposed.
- If you want to visualize all the facets composing the 3D mesh
skin, set the toggle ``wire frame'' on.
- Another kind of visualization is the ``solid'' one
which represents the facets composing
the 3D mesh skin with the technique of masking faces.
The next step is to compute the isosurface.
Robert Fournier
2002-09-13