ARIGATONI ON WHEELS
Color INRIA Sophia Antipolis
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ARIWHEELS is being
proposed as a public & subscribe
protocol in the vehicular platform under development in the VICSUM
project led by Politecnico di Torino and involving the Centro Ricerche
Fiat (CRF.) The
main goals of VICSUM are the definition of mobile ad hoc network
(MANET)
architectures and protocols,
enabling Vehicle-to-vehicle (V2V) and a Vehicle-to-Infrastructure (V2I)
communication, as well as the
definition of application scenarios
for V2V and V2I infrastructures.
MEETINGS LOG: GET-IT!
SHAPSHOTS OF THE SWARIWHEELS SIMULATOR GET-IT!
ABSTRACTS OF PAPERS WRITTEN (SUBMITTED/DRAFT) GET-IT!
ORIGINAL PROJET
PROPOSALS
1.
Project goal capsule
The goal of the project is the
definition of an info-mobility system
capable of proposing new development paradigms that focus on the
maximization
of communication efficiency and information exchange in Vehicle-to-Vehicle
(V2V) and Vehicle-to-Infrastructure
(V2I) communication. Such goals can be pursued without devising new
communication technologies, but, rather, by aiming at a drastic
technological
upgrading of existing infrastructures and at devising a lightweight
overlay
network called Arigatoni, designed at
INRIA Sophia Antipolis in Mascotte Project
Team and
mathematically investigated in Maestro Project Team. The
“Arigatoni-On-Wheels”
project will therefore specify and investigate models, algorithms and
protocols
that can promote an efficient interactivity among all the elements of
traffic
systems (vehicles, roadside infrastructures and service centres).
2.
Involved Teams
(http://www.telematica.polito.it/people.html)
(moved
to IBM Zuruch, then to Faculty of Informatics University of Lugano)
(http://www.inlab.csp.it/)
2.
Project duration: 1 Year
3.
Scientific description
3.1. General
description
The project proposal aims a
widespread promotion of high-speed, wireless technologies. The range of
new
network services envisioned through such technologies is appealing.
Among these
services, user interest is focusing on those that provide seamless
connectivity
while users are on the move, either on their own vehicle or on public
transportation. In such a scenario, commercial services and access to
public
information are available to vehicles transiting in specific areas
where such
information is broadcast by roadside wireless gateways or by other
vehicles.
Data retrieved can be stored on the on-board vehicle computer; then,
they can
be used and rebroadcasted at a later time
without the
need of persistent connectivity.
Achieving this efficiently and
transparently is a major challenge that can be overcome by introducing
an
intermediate layer, with overlay functionalities.
The goal of this project is to investigate the principles and to
develop the
algorithmic methods for building such an overlay network for vehicular
communications that enables this efficient and transparent access to
the
resources of on-board and roadside nodes. In particular, the objectives
of this
project are:
The integration of such
innovative communication mechanisms and technologies with existing
in-vehicle Telematic platforms – although
not part of the project – will
enhance the device capabilities and will set the basis for an evolution
of the
overall platform. We envision that these new features will offer
innovative
functions and services, such as:
3.2.
Detailed description
The system architecture can be
divided into two macro-layers:
The physical
macro-layer.
Within the physical macro-layer,
three types of links are envisioned:
In addition, the physical
macro-layer
requires the development of a set of protocols and algorithms for
effectively
supporting V2V and V2I communications. Solutions will be proposed,
analyzed and
engineered specifically accounting for the peculiarities of vehicular
networks,
including the frequent, highly-variable mobility and typical node
density for
vehicles in urban and suburban areas, and for the characteristics of
the
applications that could be provided to vehicular users.
The logical macro-layer
The logical layer addresses
communications among different user "communities", each community
being representative of different classes of users, (public
transportation
fleets, ambulances, etc.). Each member of the community is supposed to
collect
relevant information and exchange it with roadside gateways or with
other
vehicles when no roadside gateway is within transmission range.
Furthermore,
community gateways exchange information with application servers that
manage
more "traditional" infrastructure elements such as traffic lights,
variable
message signs, etc.
The
infrastructure overlay
network: Arigatoni
Capsule.
Arigatoni is a structured
multi-layer overlay computer
providing various services with variable guarantees, and promoting an
intermittent participation to the virtual organization where peers can
appear,
disappear and organize themselves dynamically. Arigatoni mainly
concerns itself
with how resources are declared and discovered in the overlay, allowing
global
computers to make a secure (using standard PKI mechanisms) use of
global
aggregated computational power, storage, information resources, etc.
Arigatoni
provides fully decentralized, asynchronous and scalable resource
discovery, and
provides mechanisms for dealing with dynamic virtual organizations.
Simulations
show that resource discovery in Arigatoni is efficient and scalable.
The explosive growth of the
Internet gives rise to the possibility of designing large overlay
networks (a.k.a. virtual
organizations) consisting of Internet connected global
computers (GC), able to provide a rich functionality of
services that makes use of its aggregated computational power, storage,
information resources, etc. The virtual organization is hierarchically
structured
in colonies, governed by global brokers
(GB). A GB (un)registers
GCs, receives service queries from clients GCs, contacts potential
servants
GCs, trusts clients and servers and allows the clients GC and the
servants GCs
to communicate. Registrations and requests are performed via a simple
query
language à la SQL and a simple
orchestration language à
Once the resource offered by a
global computer has been found in the overlay network, the real
resource
exchange is performed out of the overlay itself, in a peer-to-peer
fashion. The
main challenges in Arigatoni lie in the management of an overlay
network with a
dynamic topology, the routing of queries and the discovery of resources
in the
overlay. In particular, resource discovery is a non trivial problem for
large
distributed systems featuring a discontinuous amount of mobile
resources offered
by global computers and an intermittent participation in the overlay.
Thus, Arigatoni features two
protocols: the virtual intermittence protocols, VIP, and the resource
discovery
protocol RDP. The VIP protocol deals with the dynamic topology of the
overlay,
by allowing individuals to login/logout to/from a colony. This implies
that the
process of routing may lead to some failures, because some individuals
have
logged out, or are temporarily unavailable, or because they have been manu militari
logged out by the broker because of their poor performance or avidity.
As an example, in a V2I
scenario the role of global computer is played by the vehicles while
the global
broker is handled by the infrastructure (e.g. the “bus-stop station”
equipped
with network and computational features).
Similarly, in a V2V scenario,
the role of the global broker is taken by
public transportation vehicles, such as buses or cabs.
3.3.
Scientific goals to be expected
Few main targets are
identified.
4.
Impact of the project and immediate application
The impact can be classified
through the following envisioned application scenarios:
In other words, the
possibility to distribute a higher number of relevant data and useful
information among vehicles and between vehicles and the roadside
infrastructure
– offered by the innovative communication model addressed within the
project –
will enable the implementation of new Telematic
services. Such services will be able to improve safety and mobility of
road
users, when driving in urban areas.
Hence, the outcome of the
project
will bring benefits for:
5. Fund
request to INRIA
Essentially we ask funding to
meet together in small medium meetings and buy (small) equipment to put
Arigatoni “on board”.
Specifically, visits will be
essentially centralized in INRIA Sophia, although we do not exclude
other sites
(Politecnico di
Torino). If we count a 4 days visit at
Sophia with 400EUR
plus 100EUR Train (Turin-Sophia or vice-versa), we ask for around 30
4-days
slots, which gives 15KEUR.
The funding we ask for the
equipment refers 1 PDA, 2 laptops and 2 linux
boxes equipped with programmable WIFI boards and
external antennas. They will essentially be used for test measurements
in a
MANET and to implement prototype versions of routing and higher-layer
protocols. We estimate
expenses in the order of 10KEUR.
Infine, our request will be of 25KEUR.
We
would be very happy to answer to all questions concerning the detail of
our
proposition.
6.
References
Luigi Liquori
Luigi.Liquori@sophia.inria.fr
MASCOTTE PROJECT TEAM
INRIA Sophia Antipolis