This is what you get when you create a new 2D camera.
In the 2D camera interface, two menus are available: the File menu and the Display
menu. A third menu, Objects, let you select the current
active object among all the objects present in the 2D scene the camera
is looking at.
The Start Computation button let you start the evolution of
the scene which effect is to iterate all the Deformable Models of the
Scene. If any is present, nothing happens.
Function | Description |
---|---|
Load File | |
Create Object From File | load a new object which will be created in the camera'scene |
Create Object | shortcut to create new objects depending on the modules loaded |
Iteration Parameters... | settings of time parameters in order to compute the scene evolution |
Record... | make a MPEG movie |
Script Dialog | launch the Scrip Dialog window if not yet present |
Spawn new viewer | create a new camera |
Destroy viewer | destroy the camera |
Function | Description |
---|---|
Focus on Scene | reset the point of view to default |
Change Background Color... | set the background color |
Save in a Poscript File... | save the camera view in a postscript file |
Show Bounding Box | show the bounding box |
Hide Bounding Box | hide the bounding box |
Bounding Box Color... | set the bounding box colors |
Bounding Box Width | set the bounding box width |
As said before, objects present in a camera can be selected or not. If
it's not selected, you are not able to interact with it in the camera
(with the mouse).
Once the object is selected, a menu dedicated to this object appears
just under the top menu of the camera.
This menu offers new functionalities adapted to
this kind of object.
Example:
Suppose you want to view a 2D contour, saved in a file. You will be
able to load it from the 2D camera with the Create Object From
File command. Then, after having selected this object in the
Objects menu, a new menu associated with the new object appears
under the precedent menu.
In the next example, we have loaded two 2D contours. The first one was a square which some vertices have been moved, and the second is the circle around. The Object menu of the 2D camera let choose which 2D contour is the active one. Then, the menu associated with the object let you work with the object you selected. Then, you can performed the disponible operations with the selected object.