triangulation zone
![]() | getName (void) const returns zone name |
![]() | getRef (void) const returns zone reference number |
![]() | setName (const TclString& n) set new zone name |
![]() | triangleRemoved (TriangulationTriangle *triangle) removes triangle from triangless list |
![]() | newTriangle (TriangulationTriangle *triangle) adds triangle to triangles list |
![]() | getFirstTriangle () returns the first element of the list of triangles |
![]() | getLastTriangle () returns the last element of the list of triangles |
![]() | constructor
| ||||
![]() | destructor
| ||||
![]() | Regularize the zone topology using edge swapping |
![]() | name zone name |
![]() | triangulation triangulation where the zone belongs to |
![]() | ref zone unique reference |
![]() | triangleList zones face |
triangulation zone
Triangulation* triangulation
int ref
std::list <TriangulationTriangle *> triangleList
constructor
destructor
const TclString& getName(void) const
int getRef(void) const
void setName(const TclString& n)
void triangleRemoved(TriangulationTriangle *triangle)
void newTriangle(TriangulationTriangle *triangle)
std::list <TriangulationTriangle *> ::iterator getFirstTriangle()
std::list <TriangulationTriangle *> ::iterator getLastTriangle()
alphabetic index hierarchy of classes
this page has been generated automatically by doc++
(c)opyright by Malte Zöckler, Roland Wunderling
contact: doc++@zib.de