triangulation zone for a 3D triangulation
![]() | getVertex () returns a vertex that belongs to the zone |
![]() | apply (void (ActiveTriangulationVertex3D::*ptr)(void)) apply member function on each zone vertex |
![]() | apply (void (ActiveTriangulationVertex3D::*ptr)(const int), const int val) apply member function on each zone vertex |
![]() | apply (void (ActiveTriangulationVertex3D::*ptr)(const unsigned int), const unsigned int val) apply member function on each zone vertex |
![]() | apply (void (ActiveTriangulationVertex3D::*ptr)(const float), const float val) apply member function on each zone vertex |
![]() | applyDouble (void (ActiveTriangulationVertex3D::*ptr)(const double), const double val) apply member function on each zone vertex |
![]() | apply (void (ActiveTriangulationVertex3D::*ptr)(InternalTriangulationForce3D *), InternalTriangulationForce3D *ft) apply member function on each zone vertex |
![]() | getTriangulation () const returns the 3D active triangulation where the zone belongs |
![]() | constructor
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![]() | destructor
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triangulation zone for a 3D triangulation
ActiveTriangulationZone3D(const TriangulationZone3D& org)
void apply(void (ActiveTriangulationVertex3D::*ptr)(void))
void apply(void (ActiveTriangulationVertex3D::*ptr)(const int), const int val)
val - integer value to transmit as argument void apply(void (ActiveTriangulationVertex3D::*ptr)(const unsigned int), const unsigned int val)
val - unsigned integer value to transmit as argument void apply(void (ActiveTriangulationVertex3D::*ptr)(const float), const float val)
val - float value to transmit as argument void applyDouble(void (ActiveTriangulationVertex3D::*ptr)(const double), const double val)
val - double value to transmit as argument void apply(void (ActiveTriangulationVertex3D::*ptr)(InternalTriangulationForce3D *), InternalTriangulationForce3D *ft)
val - force pointer value to transmit as argument ActiveTriangulation3D* getTriangulation() const
alphabetic index hierarchy of classes
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