2D range data that exists in a Scene2D
![]() | SliceRangeData2D (Scene2D *scene) constructor |
![]() | ~SliceRangeData2D () destructor |
![]() | getClosestPoint (const Vec2 routine that computes the closest point on a dataset with the additional information related to the slice number and slice geometry |
2D range data that exists in a Scene2D. Those objects provide a member function that computes the closest data point from any point
virtual ~SliceRangeData2D()
virtual bool getClosestPoint(const Vec2
normalDirection - the normal direction of the point from which the closest point should be computed
rangeSearchDistance - the maximum distance (= cut-off distance) along the normal direction at which we should search for the closest point
closestPoint - the closestPoint of the dataset from a given position and normal direction. This output value is only set if a closest point were found. Otherwise it is undetermined
geometry - slice geometry used to define the slice where the computation is performed
sliceNumber - slice number used to define the slice where the computation is performed
clientData - a data structure that can be used to constrain the search of the closest point. This pointer may be 0
alphabetic index hierarchy of classes
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