In file graphics2D/Scene2D.h:

class Scene2D : ifdef GRAPHICS public GraphicsScene, Data2D, RangeData2D, DeformableModel2D, UserInterface2D, Camera2D, Scene2D>, else public Scene<Data2D, RangeData2D, DeformableModel2D, Scene2D>, endif public AutoLink<Scene2D>

2D scene

Inheritance:


Public Methods

virtual unsigned int getRef (void) const
returns scene reference
static void redrawAllScenes (void)
redraws all 2D scenes
static void activateAllScenes (void)
activates all 2D scenes
TclScene2D* getInterface (void) const
returns this scene interface

Public

constructor
Scene2D ()
initializes scene with nothing inside
destructor
virtual ~Scene2D ()
destroy each object in list

Inherited from GRAPHICS:

Public Classes

enum SLICE_ORIENTATION
SLICE_X
slice with X (column) = constant
SLICE_Y
slice with Y (row) = constant
SLICE_Z
slice with Z (plane) = constant
SLICE_ALPHA
slice with alpha (angle in XY) = constant
enum GEOMETRY
CARTESIAN
standard 3D image
CYLINDRICAL
cylindrical geometry (Z = plane angle, Y = elevation, Z = in plane radius)
SPHERICAL
spherical geometry (Z = plane angle, Y = in plane angle, X = radius)

Public Methods

void backgroundDying(void)
void setBackground(SliceCameraBackground *_background)
void updateSliceables()
virtual void update()
ScaleCamera* getScaleCamera() const
void setScaleCamera(ScaleCamera *sc)
void resetScaleCamera()
virtual void dying(const ObjectPointer<ScaleCamera>& obj)
virtual TclString objectName(void) const
virtual void scaleValue(const TclScale *scale, double val)
virtual const char* sliceName(SliceCamera::SLICE_ORIENTATION geom) const
virtual SliceCamera::SLICE_ORIENTATION geomByName(const char *name) const
double getSlice(void) const
double getThickness(void) const
SLICE_ORIENTATION getGeometry(void) const
void setThickness(double d)
void setGeometry(SLICE_ORIENTATION geom)
void setSlice(double val)
virtual void translateCamera(Vec2 &t)
virtual void scaleCamera(double s)
SliceCameraBackground* getBackground(void) const
void changeBackground(SliceCameraBackground *b)
virtual double getMin(const TclScale *scale) const
virtual double getMax(const TclScale *scale) const
Vec2 getOffset() const
void doFocus(void)
virtual void focusOnBackground(void)

Protected Fields

double slice
double thickness
SLICE_ORIENTATION geometry
bool dieOnBackground
SliceCameraBackground* background
Vec2 offset

Inherited from Camera2D:

Public Methods

Vec2 getCameraCenter(void) const
virtual void pickObject(const Vec2 &pixel)
virtual void init(void)
virtual void resize(void)
virtual void startComputation(void)
virtual void stopComputation(void)
virtual void resize(unsigned int w, unsigned int h)
virtual void rotateCamera(Rotation2D& rot)
void mapToWorld(const Vec2 &pixel, Vec2 &position)
void mapToScreen(const Vec2 &position, Vec2 &pixel)
virtual void bindMouseMotion(bool on)
virtual void applyObjectSelection(Data2D *obj)
virtual void applyObjectUnselection(Data2D *obj)
virtual void drawBoundingBox(Data2D *obj) const
void displayBoundingBox()
void hideBoundingBox()
virtual void grab(const TclString& filename)
virtual void updateDisplay(void)
static void doUpdateDisplay(ClientData cam)

Public

Constructor

Camera2D(Scene2D *scn = 0, unsigned int h = 0, unsigned int w = 0, double scale = DEFAULT_CAMERA_SCALE)
Creates a new camera

Destructor

Protected Fields

static const double initialAspectRatio
Vec2 cameraCenter
bool updatePending

Protected Methods

virtual Vec2 getTrackballVector(int x, int y) const
virtual Rotation2D getTrackballRotation(const Vec2&a, const Vec2&b)
virtual double getTrackballScale(const Vec2&a, const Vec2&b)
virtual Vec2 getTrackballTranslation(const Vec2& a, const Vec2& b)
virtual Vec2 getTrackballZTranslation(const double a)

Protected

protected constructor

Camera2D(Camera2D *)
constructor that does not create any scene

Private Methods

void initCamera(void)

Inherited from Scalable:

Public Methods

virtual void scaleTo(const TclScale *scale, double val)
virtual double getStep(const TclScale *scale) const

Documentation

2D scene
constructor

Scene2D()
initializes scene with nothing inside

destructor

virtual ~Scene2D()
destroy each object in list

virtual unsigned int getRef(void) const
returns scene reference

static void redrawAllScenes(void)
redraws all 2D scenes

static void activateAllScenes(void)
activates all 2D scenes

TclScene2D* getInterface(void) const
returns this scene interface


This class has no child classes.

alphabetic index hierarchy of classes


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