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Toggles allow to choose a representation.
- Set the toggle ``cube'' on to have
a bounding box around the object.
- Set the toggle ``skeleton'' on
for an interactive representation of the 3D mesh.
It consists on parallel cut planes. The initial planes chosen are
perpendicular to the longer axis of the object.
- You can change the skeleton direction by pushing the button
``skel''. Three axes ``XY'', ``YZ''
and ``ZX'' are proposed.
- If you want to visualize all the facets composing the 3D mesh skin,
set the ``wire frame'' toggle on.
- Another kind of visualization is the ``solid'' one
which represents the facets composing the 3D mesh skin with the
technique of masking faces.
- Once the volume rendering image have been computed, it can be
shown or hidden by setting on or off the ``vol. rend.'' toggle
button.
You have chosen a representation of the 3D mesh by setting on and
off the toggle buttons. The next step is to compute the Volume Rendering.
Next: Compute Volume Rendering
Up: Volume Rendering
Previous: Interaction with the object
Contents
Index
Robert Fournier
2002-09-13