For a
more detailed description of the associated projects see the research
page.
Ongoing Projects |
Perceptual
Audio Processing
 |
 |
Dynamic
masking of sound sources. Inaudible
sources
in red. Listening position
corresponds to the red sphere [TGD04]
|
Dynamic
clustering
of
sound sources for efficient 3D audio rendering.
|
For more information, see the project pages and the
publications: [TGD04]
(SIGGRAPH 2004), [Tsi05]
DAFx'05.
Image-based
Reconstruction
and Rendering

|

|
An
oak tree captured and rendered using
the
approach of [RMD04]
|
A
pine tree example. |
For more information, see the SIGGRAPH 2004
publication: [RMD04]
Interactive
Illumination

|
A
comparison of our interactive ambient occlusion approximation
[HPAD06] (left)
compared to the
previous Reeves and Blau (SIGGRAPH 85) approach (right)
|
For more details see the I3D'06 publication [HPAD06]
|
Past Projects (2001-2005) |
Virtual Environments and
Urban Planning (CREATE, 2002-2005)

|
 |
A
view of the simulator of the VE constructed for the
Tramway project in the context of CREATE.
|
One
of the architects of the project using
the system.
|
For more information, see the publications: EGVE'04 [DRT+04]
(Presence'07, [DRTR07],
forthcoming)
Virtual
Archeology
(2003-2005)
 |

|
The
Dancers column, rendering with ray-tracing using the reconstruction
method of [DEDS05].
|
A
“Développée” rendered using the method of
[DDGM+04], and used for the illustration
on a book on archeology. |
For more information, see the publications: VAST'04 [DDGM+04],
and the
technical report [DEDS05].

|
|
Shapshot from our workbench simulator,
showing
the VE used by the archeologists. [RD03c]
|
Snapshots from the simulator: Above: two
hypothesis for the Tholos at Argos. Below:
an NPR rendering presented on the workbench.
|
For more information, see the VAST'03
publication [RD03c]
and the ARCHEOS page.
Sketch-based
Modelling
(2001-2004)

|

|
A typical model created by the sketching
tool of [BCD01] |
The model creation process and
the final model of the
``Relief'' sketch-based
modelling
tool [BCCD04] |
For
more information see the Eurographics 01 [BCD01]
and the EG
Symposium on Sketch-Based Modelling 04 [BCCD04]
publications.
Point-Based Modelling
and Rendering
(2001-2004)

|
|
An example combining procedural objects
(water and terrain) and sampled complex
geometry (trees) using the method of [SD01]
|
An image of a complex ecosystem rendered
using
our solution based on points and polygons [DCSD02]
|
For more
information see the EGWR 01 paper (project page)
[SD01]
and
the
IEEE Viz'02 publication [DCSD02].
|

|
Result of our point-based rendering
approach developed for mobile devices
[DD04]
|
A small object reconstructed from a small
set of
photographs, using our interactive
point-based system [PSD+03]
|
For more information, see the publications: lexible point
rendering on mobile devices [DD04], interactive
image-based modelling using points [PSD+03]
.
Perspective
Shadow
Maps (2002)

|

|
An image generated using the perspective
shadow maps with
the shadow map
as an inset. The
perspective distortion
can be clearly seen.
|
(Right)
traditional shadow map. (Left)
perspective
shadow map at the same resolution.
The quality is improved significantly.
|
For more
information, see the project page and
SIGGRAPH 2002 publication: [DD02]
Robust
Epsilon
Visibility
(2002)
Results
of the epsilon-visibility approach to compute shadow lines [DD02]
For more information, see the SIGGRAPH 2002
publication: [DD02]
Aging
(2001-2002)
|

|

|

|
Above:
a real photograph of a trunk with impacts.
Below: the simulated impacts with [PPD01]
|
Above:
a real photograph of a door with peeling.
Below: the simulated peeling with [PPD02] |
For more information see the Graphics Interface papers [PPD01]
[PPD02].
Global
Illumination
(2001-2002)

|

|
An
image computed using the final gather approach of [SSS02] |
An
image computed with the
unified global illumination method of [GD04]
|
For more information see the
ACM Trans. on Graphics 2004
publication: [GD04],
and the EGWR 2002 paper [WDG02]
and Eurographics
2001 paper [GD01].
For the work of M. Stamminger, see the Eurographics 2002 paper [SSS02].
|
|