Multi-View Inpainting for Image-Based Scene Editing and Rendering
We propose a method to remove objects such as people and cars
from multi-view urban image datasets, enabling free-viewpoint Image-Based Rendering (IBR)
in the edited scenes.
Our method combines information from multi-view 3D reconstruction with
image inpainting techniques, by formulating the problem as an
optimization of a global patch-based objective function.
We use IBR techniques to reproject
information from neighboring views, and 3D multi-view stereo reconstruction
to perform multi-view coherent initialization for inpainting
of pixels not filled by reprojection.
Our algorithm performs multi-view consistent inpainting
for color and 3D by blending reprojections with
patch-based image inpainting.
We run our algorithm on casually captured datasets, and Google Street View data, removing objects such as cars, people and pillars, showing
that our approach produces results of sufficient quality for
free-viewpoint IBR on ``cleaned up'' scenes, as well as
IBR scene editing, such as limited displacement of real objects.
Images and movies
See also
Acknowledgements and Funding
The authors are grateful for the support of EU project CR-PLAY (no 611089) www.cr-play.eu , donations from Adobe, and project SEMAPOLIS (ANR-13-CORD-0003) and the doctoral fellowship of the Region Provence Alpes Cote d'Azur.We also thank Sebastien Bonopera for implementing the multi-view segmentation and IBR editing application.
Video
BibTex references
@InProceedings{TSPD16, author = "Thonat, Theo and Shechtman, Eli and Paris, Sylvain and Drettakis, George", title = "Multi-View Inpainting for Image-Based Scene Editing and Rendering", booktitle = "International Conference on 3D Vision (3DV)", year = "2016", url = "http://www-sop.inria.fr/reves/Basilic/2016/TSPD16" }