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~Node()
virtual int command(int argc, const char*const* argv)
inline int address()
inline int nodeid()
inline double energy()
inline double initialenergy()
inline double energy_level1()
inline double energy_level2()
inline EnergyModel* energy_model()
inline Location* location()
inline int sleep()
inline int state()
inline float state_start_time()
inline float max_inroute_time()
inline int adaptivefidelity()
inline int powersaving()
inline int getneighbors()
virtual void set_node_sleep(int)
virtual void set_node_state(int)
virtual void add_rcvtime(float t)
virtual void add_sndtime(float t)
virtual void idle_energy_patch(float, float)
int address_
int nodeid_
NsObject* intf_to_target(int32_t)
static struct node_head nodehead_
inline void insert(struct node_head* head)
inline Node* nextnode()
static Node* get_node_by_address(nsaddr_t)
void add_neighbor(u_int32_t)
void scan_neighbor()
void start_powersaving()
LIST_ENTRY(Node)
EnergyModel* energy_model_
Location* location_
int sleep_mode_
int state_
float state_start_time_
float total_sleeptime_
float total_rcvtime_
float total_sndtime_
int adaptivefidelity_
int powersavingflag_
int namDefinedFlag_
float last_time_gosleep
float max_inroute_time_
int maxttl_
struct neighbor_list_item
struct
SoftNeighborHandler* snh_
AdaptiveFidelityEntity* afe_
Node* nid_
virtual void start()
virtual void handle(Event *e)
virtual void adapt_it()
inline void set_sleeptime(float t)
inline void set_sleepseed(float t)
this page has been generated automatically by doc++
Adapted for the NS documentation page
(c)opyright by Malte Zöckler, Roland Wunderling
contact: doc++@zib.de