class  AdaptiveFidelityEntity : public Handler |   | 
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  ~Node()
 virtual  int  command(int argc, const char*const* argv)
 inline  int  address()
 inline  int  nodeid()
 inline  double  energy()
 inline  double  initialenergy()
 inline  double  energy_level1()
 inline  double  energy_level2()
 inline  EnergyModel*  energy_model()
 inline  Location*  location()
 inline  int  sleep()
 inline  int  state()
 inline  float  state_start_time()
 inline  float  max_inroute_time()
 inline  int  adaptivefidelity()
 inline  int  powersaving()
 inline  int  getneighbors()
 virtual  void  set_node_sleep(int)
 virtual  void  set_node_state(int)
 virtual  void  add_rcvtime(float t)
 virtual  void  add_sndtime(float t)
 virtual  void  idle_energy_patch(float, float)
 int  address_
 int  nodeid_
 NsObject*  intf_to_target(int32_t)
 static  struct  node_head nodehead_
 inline  void  insert(struct node_head* head)
 inline  Node*  nextnode()
 static  Node*  get_node_by_address(nsaddr_t)
 void  add_neighbor(u_int32_t)
 void  scan_neighbor()
 void  start_powersaving()
  LIST_ENTRY(Node)
 EnergyModel*  energy_model_
 Location*  location_
 int  sleep_mode_
 int  state_
 float  state_start_time_
 float  total_sleeptime_
 float  total_rcvtime_
 float  total_sndtime_
 int  adaptivefidelity_
 int  powersavingflag_
 int  namDefinedFlag_
 float  last_time_gosleep
 float  max_inroute_time_
 int  maxttl_
  struct  neighbor_list_item
  struct 
 SoftNeighborHandler*  snh_
 AdaptiveFidelityEntity*  afe_
 Node*  nid_
 virtual  void  start()
 virtual  void  handle(Event *e)
 virtual  void  adapt_it()
 inline  void  set_sleeptime(float t)
 inline  void  set_sleepseed(float t)
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