Optimizing Voronoi Diagrams for Polygonal
Finite Element Computations Abstract: We present a 2D mesh improvement technique that optimizes Voronoi diagrams for their use in polygonal nite element computations. Starting from a centroidal Voronoi tessellation of the simulation domain we optimize the mesh by minimizing a carefully designed energy functional that effectively removes the major reason for numerical instabilities: short edges in the Voronoi diagram. We evaluate our method on a 2D Poisson problem and demonstrate that our simple but eective optimization achieves a significant improvement of the stiffness matrix condition number. | |
Signing the Unsigned: Robust Surface Reconstruction from Raw Pointsets Patrick Mullen, Fernando de Goes, Mathieu Desbrun, David Cohen-Steiner and Pierre Alliez. EUROGRAPHICS Symposium on Geometry Processing 2010. Abstract: We propose a modular framework for robust 3D reconstruction from unorganized, unoriented, noisy, and outlierridden geometric data. We gain robustness and scalability over previous methods through an unsigned distance approximation to the input data followed by a global stochastic signing of the function. An isosurface reconstruction is finally deduced via a sparse linear solve. We show with experiments on large, raw, geometric datasets that this approach is scalable while robust to noise, outliers, and holes. The modularity of our approach facilitates customization of the pipeline components to exploit specific idiosyncracies of datasets, while the simplicity of each component leads to a straightforward implementation. |
|
Interleaving Delaunay Refinement and Optimization for Practical Isotropic Tetrahedron Mesh Generation Jane Tournois, Camille Wormser, Pierre Alliez and Mathieu Desbrun ACM Transactions on Graphics (SIGGRAPH), 28(3), 2009. Abstract: We present a practical approach to isotropic tetrahedral meshing of 3D domains bounded by piecewise smooth surfaces. Building upon recent theoretical and practical advances, our algorithm interleaves Delaunay refinement and mesh optimization to generate quality meshes that satisfy a set of user-defined criteria. This interleaving is shown to be more conservative in number of Steiner point insertions than refinement alone, and to produce higher quality meshes than optimization alone. A careful treatment of boundaries and their features is presented, offering a versatile framework for designing smoothly graded tetrahedral meshes. |
|
Abstract: Isotropic tetrahedron meshes generated by Delaunay triangulations are known to contain a majority of well-shaped tetrahedra, as well as spurious sliver tetrahedra. As the slivers hamper stability of numerical simulations we aim at removing them while keeping the triangulation Delaunay for simplicity. The solution which explicitly perturbs the slivers through random vertex relocation and Delaunay connectivity update is very effective but slow. In this paper we present a perturbation algorithm which favors deterministic over random perturbation. The added value is an improved efficiency and effectiveness. Our experimental study applies the proposed algorithm to meshes obtained by Delaunay refinement as well as to carefully optimized meshes. |
|
Filtering Relocations on a Delaunay Triangulation
|
|
|
CGAL - The Computational Geometry Algorithms Library Pierre Alliez, Andreas Fabri, Efi Fogel. SIGGRAPH 2008 course notes (pdf) |
Spectral Conformal Parameterization (pdf) Patrick Mullen, Yiying Tong, Pierre Alliez and Mathieu Desbrun.
|
|
Geometric Modeling Based on Polygonal Meshes. Mario Botsch, Mark Pauly, Leif Kobbelt, Pierre Alliez, Bruno Levy, Stephan Bischoff, Christian Rössl. Eurographics 2008 Course Notes. |
|
Voronoi-based Variational Reconstruction of Unoriented Point Sets Pierre Alliez, David Cohen-Steiner, Yiying Tong, and Mathieu Desbrun. Symposium on Geometry Processing, 2007, pages 39-48. (best paper award) Download slides (ppt format) Abstract: We introduce an algorithm for reconstructing watertight surfaces from unoriented point sets. Using the Voronoi diagram of the input point set, we deduce a tensor field whose principal axes and eccentricities locally represent respectively the most likely direction of the normal to the surface, and the confidence in this direction estimation. An implicit function is then computed by solving a generalized eigenvalue problem such that its gradient is most aligned with the principal axes of the tensor field, providing a best-fitting isosurface reconstruction. Our approach possesses a number of distinguishing features. In particular, the implicit function optimization provides resilience to noise, adjustable fitting to the data, and controllable smoothness of the reconstructed surface. Finally, the use of simplicial meshes (possibly restricted to a thin crust around the input data) and (an)isotropic Laplace operators renders the numerical treatment simple and robust. |
|
Mario Botsch, Mark Pauly, Leif Kobbelt, Pierre Alliez, Bruno Levy, Stephan Bischoff and Christian Rössl. SIGGRAPH 2007 Course Notes (award for the best revised course notes) |
|
Interleaving Delaunay Refinement and Optimization for 2D Triangle Mesh Generation Jane Tournois, Pierre Alliez and Olivier Devillers 16th International Meshing Roundtable Abstract: We address the problem of generating 2D quality triangle meshes from a set of constraints provided as a planar straight line graph. The algorithm first computes a constrained Delaunay triangulation of the input set of constraints, then interleaves Delaunay refinement and optimization. The refinement stage inserts a subset of the Voronoi vertices and midpoints of constrained edges as Steiner points. The optimization stage optimizes the shape of the triangles through the Lloyd iteration applied to Steiner points both in 1D along constrained edges and in 2D after computing the bounded Voronoi diagram. Our experiments show that the proposed algorithm inserts fewer Steiner points than Delaunay refinement alone, and improves over the mesh quality. |
|
Mesh Sizing with Additively Weighted Voronoi Diagrams
|
Designing Quadrangulations with Discrete Harmonic Forms Yiying Tong, Pierre Alliez, David Cohen-Steiner, and Mathieu Desbrun ACM/EG Symposium on Geometry Processing 2006 Abstract: We introduce a framework for quadrangle meshing of discrete manifolds. Based on discrete differential forms, our method hinges on extending the discrete Laplacian operator (used extensively in modeling and animation) to allow for line singularities and singularities with fractional indices. When assembled into a singularity graph, these line singularities are shown to considerably increase the design flexibility of quad meshing. In particular, control over edge alignments and mesh sizing are unique features of our novel approach. Another appeal of our method is its robustness and scalability from a numerical viewpoint: we simply solve a sparse linear system to generate a pair of piecewise-smooth scalar fields whose isocontours form a pure quadrangle tiling, with no T-junctions. |
|
Reconstruction with Voronoi Centered Radial Basis Functions Marie Samozino, Marc Alexa, Pierre Alliez and Mariette Yvinec ACM/EG Symposium on Geometry Processing 2006 We consider the problem of reconstructing a surface from scattered points sampled on a physical shape. The sampled shape is approximated as the zero level set of a function. This function is defined as a linear combination of compactly supported radial basis functions. We depart from previous work by using as centers of basis functions a set of points located on an estimate of the medial axis, instead of the input data points. Those centers are selected among the vertices of the Voronoi diagram of the sample data points. Being a Voronoi vertex, each center is associated with a maximal empty ball. We use the radius of this ball to adapt the support of each radial basis function. Our method can fit a user-defined budget of centers: The selected subset of Voronoi vertices is filtered using the notion of lambda medial axis, then clustered to fit the allocated budget. |
|
Variational Tetrahedral Meshing |
|
Farthest Point Seeding for Efficient Placement of Streamlines Abdelkrim Mebarki, Pierre Alliez and Olivier Devillers. VISUALIZATION 2005 Abstract: We propose a novel algorithm for placement of streamlines from two-dimensional steady vector or direction fields. Our method consists of placing one streamline at a time by numerical integration starting at the furthest away from all previously placed streamlines. Such a farthest point seeding strategy leads to high quality placements by favoring long streamlines, while retaining uniformity with the increasing density. Our greedy approach generates placements of comparable quality with respect to the optimization approach from Turk and Banks, while being 200 times faster. Simplicity, robustness as well as efficiency is achieved through the use of a Delaunay triangulation to model the streamlines, address proximity queries and determine the biggest voids by exploiting the empty circle property. Our method handles variable density and extends to multiresolution. |
|
Recent Advances in Remeshing of Surfaces Pierre Alliez, Giuliana Ucelli, Craig Gotsman and Marco Attene Part of the state-of-the-art report of the AIM@SHAPE EU network Abstract: Remeshing is a key component of many geometric lgorithms, including modeling, editing, animation and simulation. As such, the rapidly developing field of geometry processing has produced a profusion of new remeshing techniques over the past few years. In this paper we survey recent developments in remeshing of surfaces, focusing mainly on graphics applications. We classify the techniques into five categories based on their end goal: structured, compatible, high quality, feature and error-driven remeshing. We limit our description to the main ideas and intuition behind each technique, and a brief comparison between some of the techniques. We also list some open questions and directions for future research. |
|
Periodic Global Parameterization |
|
|
Recent Advances in Compression of 3D Meshes |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|