\( \newcommand{\E}{\mathrm{E}} \) \( \newcommand{\A}{\mathrm{A}} \) \( \newcommand{\R}{\mathrm{R}} \) \( \newcommand{\N}{\mathrm{N}} \) \( \newcommand{\Q}{\mathrm{Q}} \) \( \newcommand{\Z}{\mathrm{Z}} \) \( \def\ccSum #1#2#3{ \sum_{#1}^{#2}{#3} } \def\ccProd #1#2#3{ \sum_{#1}^{#2}{#3} }\)
CGAL 4.4 - High-dimension Triangulation
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TriangulationDataStructure::Rebind_vertex< Vb2 > Struct Template Reference

#include <Concepts/TriangulationDataStructure.h>

Definition

This nested template class allows to get the type of a triangulation data structure that only changes the vertex type.

It has to define a type Other which is a rebound triangulation data structure with Vb2 as vertex type.