#include <stdlib.h>
#include <string.h>
#include <sstream>
#include <fstream>
#include <shape/color.hpp>
#include <shape/width.hpp>
#include <shape/bounding_box.hpp>
#include <shape/graphic.hpp>
Go to the source code of this file.
Classes
Namespaces
Defines
- #define TMPL template<class V>
- #define SELF viewer<axel,V>
- #define BoundingBox bounding_box<double,V>
Functions
- template<class V > std::ostream & operator<< (std::ostream &os, const viewer< axel, V > &g)
- template<class V > viewer< axel, V > & operator<< (viewer< axel, V > &os, char s)
- template<class V > viewer< axel, V > & operator<< (viewer< axel, V > &os, const char *s)
- template<class V > viewer< axel, V > & operator<< (viewer< axel, V > &os, const std::string &s)
- template<class V > viewer< axel, V > & operator<< (viewer< axel, V > &os, unsigned s)
- template<class V > viewer< axel, V > & operator<< (viewer< axel, V > &os, int s)
- template<class V > viewer< axel, V > & operator<< (viewer< axel, V > &os, double s)
- template<class V > viewer< axel, V > & operator<< (viewer< axel, V > &os, const bounding_box< double, V > &bx)
- template<class V > viewer< axel, V > & operator<< (viewer< axel, V > &os, const typename viewer< axel, V >::Color &c)
- template<class V , class C , class W > viewer< axel, V > & operator<< (viewer< axel, V > &os, const graphic< C, W > &s)
Define Documentation
#define BoundingBox bounding_box<double,V> |
#define SELF viewer<axel,V> |
#define TMPL template<class V> |