numerix_doc 0.4
/Users/mourrain/Devel/mmx/numerix/glue/glue_ball_double.cpp
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00001 
00002 #include <basix/double.hpp>
00003 #include <numerix/integer.hpp>
00004 #include <numerix/rational.hpp>
00005 #include <numerix/complex.hpp>
00006 #include <numerix/complex_double.hpp>
00007 #include <numerix/ball.hpp>
00008 #include <numerix/ball_complex.hpp>
00009 #include <basix/glue.hpp>
00010 
00011 #define double_literal(x) as_double (as_string (x))
00012 
00013 namespace mmx {
00014   static mmx_ball(double, double)
00015   GLUE_1 (const double &arg_1) {
00016     return make_mmx_ball (arg_1);
00017   }
00018   
00019   static mmx_ball(double, double)
00020   GLUE_2 (const double &arg_1, const double &arg_2) {
00021     return make_mmx_ball (arg_1, arg_2);
00022   }
00023   
00024   static mmx_ball(double, double)
00025   GLUE_3 (const double &arg_1) {
00026     return make_mmx_ball (arg_1);
00027   }
00028   
00029   static double
00030   GLUE_4 (const mmx_ball(double, double) &arg_1) {
00031     return center (arg_1);
00032   }
00033   
00034   static double
00035   GLUE_5 (const mmx_ball(double, double) &arg_1) {
00036     return mmx_radius (arg_1);
00037   }
00038   
00039   static mmx_ball(double, double)
00040   GLUE_6 (const mmx_ball(double, double) &arg_1) {
00041     return sharpen (arg_1);
00042   }
00043   
00044   static mmx_ball(double, double)
00045   GLUE_7 (const mmx_ball(double, double) &arg_1, const mmx_ball(double, double) &arg_2) {
00046     return blur (arg_1, arg_2);
00047   }
00048   
00049   static bool
00050   GLUE_8 (const mmx_ball(double, double) &arg_1, const mmx_ball(double, double) &arg_2) {
00051     return included (arg_1, arg_2);
00052   }
00053   
00054   static mmx_ball(double, double)
00055   GLUE_9 (const mmx_ball(double, double) &arg_1) {
00056     return -arg_1;
00057   }
00058   
00059   static mmx_ball(double, double)
00060   GLUE_10 (const mmx_ball(double, double) &arg_1) {
00061     return square (arg_1);
00062   }
00063   
00064   static mmx_ball(double, double)
00065   GLUE_11 (const mmx_ball(double, double) &arg_1, const mmx_ball(double, double) &arg_2) {
00066     return arg_1 + arg_2;
00067   }
00068   
00069   static mmx_ball(double, double)
00070   GLUE_12 (const mmx_ball(double, double) &arg_1, const mmx_ball(double, double) &arg_2) {
00071     return arg_1 - arg_2;
00072   }
00073   
00074   static mmx_ball(double, double)
00075   GLUE_13 (const mmx_ball(double, double) &arg_1, const mmx_ball(double, double) &arg_2) {
00076     return arg_1 * arg_2;
00077   }
00078   
00079   static mmx_ball(double, double)
00080   GLUE_14 (const double &arg_1, const mmx_ball(double, double) &arg_2) {
00081     return arg_1 + arg_2;
00082   }
00083   
00084   static mmx_ball(double, double)
00085   GLUE_15 (const mmx_ball(double, double) &arg_1, const double &arg_2) {
00086     return arg_1 + arg_2;
00087   }
00088   
00089   static mmx_ball(double, double)
00090   GLUE_16 (const double &arg_1, const mmx_ball(double, double) &arg_2) {
00091     return arg_1 - arg_2;
00092   }
00093   
00094   static mmx_ball(double, double)
00095   GLUE_17 (const mmx_ball(double, double) &arg_1, const double &arg_2) {
00096     return arg_1 - arg_2;
00097   }
00098   
00099   static mmx_ball(double, double)
00100   GLUE_18 (const double &arg_1, const mmx_ball(double, double) &arg_2) {
00101     return arg_1 * arg_2;
00102   }
00103   
00104   static mmx_ball(double, double)
00105   GLUE_19 (const mmx_ball(double, double) &arg_1, const double &arg_2) {
00106     return arg_1 * arg_2;
00107   }
00108   
00109   static mmx_ball(double, double)
00110   GLUE_20 (const mmx_ball(double, double) &arg_1, const mmx_ball(double, double) &arg_2) {
00111     return arg_1 / arg_2;
00112   }
00113   
00114   static mmx_ball(double, double)
00115   GLUE_21 (const mmx_ball(double, double) &arg_1, const double &arg_2) {
00116     return arg_1 / arg_2;
00117   }
00118   
00119   static mmx_ball(double, double)
00120   GLUE_22 (const double &arg_1, const mmx_ball(double, double) &arg_2) {
00121     return arg_1 / arg_2;
00122   }
00123   
00124   static bool
00125   GLUE_23 (const mmx_ball(double, double) &arg_1) {
00126     return is_finite (arg_1);
00127   }
00128   
00129   static bool
00130   GLUE_24 (const mmx_ball(double, double) &arg_1) {
00131     return is_infinite (arg_1);
00132   }
00133   
00134   static bool
00135   GLUE_25 (const mmx_ball(double, double) &arg_1) {
00136     return is_nan (arg_1);
00137   }
00138   
00139   static mmx_ball(double, double)
00140   GLUE_26 (const mmx_ball(double, double) &arg_1) {
00141     return times_infinity (arg_1);
00142   }
00143   
00144   static int
00145   GLUE_27 (const mmx_ball(double, double) &arg_1) {
00146     return precision (arg_1);
00147   }
00148   
00149   static int
00150   GLUE_28 (const mmx_ball(double, double) &arg_1) {
00151     return exponent (arg_1);
00152   }
00153   
00154   static double
00155   GLUE_29 (const mmx_ball(double, double) &arg_1) {
00156     return magnitude (arg_1);
00157   }
00158   
00159   static mmx_ball(double, double)
00160   GLUE_30 (const mmx_ball(double, double) &arg_1, const int &arg_2) {
00161     return incexp2 (arg_1, arg_2);
00162   }
00163   
00164   static mmx_ball(double, double)
00165   GLUE_31 (const mmx_ball(double, double) &arg_1, const int &arg_2) {
00166     return decexp2 (arg_1, arg_2);
00167   }
00168   
00169   static mmx_ball(double, complex<double> )
00170   GLUE_32 (const complex<double> &arg_1) {
00171     return make_mmx_ball (arg_1);
00172   }
00173   
00174   static mmx_ball(double, complex<double> )
00175   GLUE_33 (const complex<double> &arg_1, const double &arg_2) {
00176     return make_mmx_ball (arg_1, arg_2);
00177   }
00178   
00179   static mmx_ball(double, complex<double> )
00180   GLUE_34 (const complex<double> &arg_1) {
00181     return make_mmx_ball (arg_1);
00182   }
00183   
00184   static complex<double>
00185   GLUE_35 (const mmx_ball(double, complex<double> ) &arg_1) {
00186     return center (arg_1);
00187   }
00188   
00189   static double
00190   GLUE_36 (const mmx_ball(double, complex<double> ) &arg_1) {
00191     return mmx_radius (arg_1);
00192   }
00193   
00194   static mmx_ball(double, complex<double> )
00195   GLUE_37 (const mmx_ball(double, complex<double> ) &arg_1) {
00196     return sharpen (arg_1);
00197   }
00198   
00199   static mmx_ball(double, complex<double> )
00200   GLUE_38 (const mmx_ball(double, complex<double> ) &arg_1, const mmx_ball(double, complex<double> ) &arg_2) {
00201     return blur (arg_1, arg_2);
00202   }
00203   
00204   static bool
00205   GLUE_39 (const mmx_ball(double, complex<double> ) &arg_1, const mmx_ball(double, complex<double> ) &arg_2) {
00206     return included (arg_1, arg_2);
00207   }
00208   
00209   static mmx_ball(double, complex<double> )
00210   GLUE_40 (const mmx_ball(double, complex<double> ) &arg_1) {
00211     return -arg_1;
00212   }
00213   
00214   static mmx_ball(double, complex<double> )
00215   GLUE_41 (const mmx_ball(double, complex<double> ) &arg_1) {
00216     return square (arg_1);
00217   }
00218   
00219   static mmx_ball(double, complex<double> )
00220   GLUE_42 (const mmx_ball(double, complex<double> ) &arg_1, const mmx_ball(double, complex<double> ) &arg_2) {
00221     return arg_1 + arg_2;
00222   }
00223   
00224   static mmx_ball(double, complex<double> )
00225   GLUE_43 (const mmx_ball(double, complex<double> ) &arg_1, const mmx_ball(double, complex<double> ) &arg_2) {
00226     return arg_1 - arg_2;
00227   }
00228   
00229   static mmx_ball(double, complex<double> )
00230   GLUE_44 (const mmx_ball(double, complex<double> ) &arg_1, const mmx_ball(double, complex<double> ) &arg_2) {
00231     return arg_1 * arg_2;
00232   }
00233   
00234   static mmx_ball(double, complex<double> )
00235   GLUE_45 (const complex<double> &arg_1, const mmx_ball(double, complex<double> ) &arg_2) {
00236     return arg_1 + arg_2;
00237   }
00238   
00239   static mmx_ball(double, complex<double> )
00240   GLUE_46 (const mmx_ball(double, complex<double> ) &arg_1, const complex<double> &arg_2) {
00241     return arg_1 + arg_2;
00242   }
00243   
00244   static mmx_ball(double, complex<double> )
00245   GLUE_47 (const complex<double> &arg_1, const mmx_ball(double, complex<double> ) &arg_2) {
00246     return arg_1 - arg_2;
00247   }
00248   
00249   static mmx_ball(double, complex<double> )
00250   GLUE_48 (const mmx_ball(double, complex<double> ) &arg_1, const complex<double> &arg_2) {
00251     return arg_1 - arg_2;
00252   }
00253   
00254   static mmx_ball(double, complex<double> )
00255   GLUE_49 (const complex<double> &arg_1, const mmx_ball(double, complex<double> ) &arg_2) {
00256     return arg_1 * arg_2;
00257   }
00258   
00259   static mmx_ball(double, complex<double> )
00260   GLUE_50 (const mmx_ball(double, complex<double> ) &arg_1, const complex<double> &arg_2) {
00261     return arg_1 * arg_2;
00262   }
00263   
00264   static mmx_ball(double, complex<double> )
00265   GLUE_51 (const mmx_ball(double, complex<double> ) &arg_1, const mmx_ball(double, complex<double> ) &arg_2) {
00266     return arg_1 / arg_2;
00267   }
00268   
00269   static mmx_ball(double, complex<double> )
00270   GLUE_52 (const mmx_ball(double, complex<double> ) &arg_1, const complex<double> &arg_2) {
00271     return arg_1 / arg_2;
00272   }
00273   
00274   static mmx_ball(double, complex<double> )
00275   GLUE_53 (const complex<double> &arg_1, const mmx_ball(double, complex<double> ) &arg_2) {
00276     return arg_1 / arg_2;
00277   }
00278   
00279   static mmx_ball(double, double)
00280   GLUE_54 (const mmx_ball(double, double) &arg_1) {
00281     return sqrt (arg_1);
00282   }
00283   
00284   static mmx_ball(double, double)
00285   GLUE_55 (const mmx_ball(double, double) &arg_1) {
00286     return exp (arg_1);
00287   }
00288   
00289   static mmx_ball(double, double)
00290   GLUE_56 (const mmx_ball(double, double) &arg_1) {
00291     return log (arg_1);
00292   }
00293   
00294   static mmx_ball(double, double)
00295   GLUE_57 (const mmx_ball(double, double) &arg_1, const mmx_ball(double, double) &arg_2) {
00296     return pow (arg_1, arg_2);
00297   }
00298   
00299   static mmx_ball(double, double)
00300   GLUE_58 (const mmx_ball(double, double) &arg_1) {
00301     return cos (arg_1);
00302   }
00303   
00304   static mmx_ball(double, double)
00305   GLUE_59 (const mmx_ball(double, double) &arg_1) {
00306     return sin (arg_1);
00307   }
00308   
00309   static mmx_ball(double, double)
00310   GLUE_60 (const mmx_ball(double, double) &arg_1) {
00311     return tan (arg_1);
00312   }
00313   
00314   static mmx_ball(double, double)
00315   GLUE_61 (const mmx_ball(double, double) &arg_1) {
00316     return acos (arg_1);
00317   }
00318   
00319   static mmx_ball(double, double)
00320   GLUE_62 (const mmx_ball(double, double) &arg_1) {
00321     return asin (arg_1);
00322   }
00323   
00324   static mmx_ball(double, double)
00325   GLUE_63 (const mmx_ball(double, double) &arg_1) {
00326     return atan (arg_1);
00327   }
00328   
00329   static bool
00330   GLUE_64 (const mmx_ball(double, double) &arg_1, const mmx_ball(double, double) &arg_2) {
00331     return arg_1 < arg_2;
00332   }
00333   
00334   static bool
00335   GLUE_65 (const mmx_ball(double, double) &arg_1, const mmx_ball(double, double) &arg_2) {
00336     return arg_1 > arg_2;
00337   }
00338   
00339   static bool
00340   GLUE_66 (const mmx_ball(double, double) &arg_1, const mmx_ball(double, double) &arg_2) {
00341     return arg_1 <= arg_2;
00342   }
00343   
00344   static bool
00345   GLUE_67 (const mmx_ball(double, double) &arg_1, const mmx_ball(double, double) &arg_2) {
00346     return arg_1 >= arg_2;
00347   }
00348   
00349   static mmx_ball(double, double)
00350   GLUE_68 (const mmx_ball(double, double) &arg_1) {
00351     return abs (arg_1);
00352   }
00353   
00354   static mmx_ball(double, double)
00355   GLUE_69 (const mmx_ball(double, double) &arg_1, const mmx_ball(double, double) &arg_2) {
00356     return min (arg_1, arg_2);
00357   }
00358   
00359   static mmx_ball(double, double)
00360   GLUE_70 (const mmx_ball(double, double) &arg_1, const mmx_ball(double, double) &arg_2) {
00361     return max (arg_1, arg_2);
00362   }
00363   
00364   static mmx_ball(double, double)
00365   GLUE_71 (const mmx_ball(double, double) &arg_1) {
00366     return floor (arg_1);
00367   }
00368   
00369   static mmx_ball(double, double)
00370   GLUE_72 (const mmx_ball(double, double) &arg_1) {
00371     return ceil (arg_1);
00372   }
00373   
00374   static mmx_ball(double, double)
00375   GLUE_73 (const mmx_ball(double, double) &arg_1) {
00376     return trunc (arg_1);
00377   }
00378   
00379   static mmx_ball(double, double)
00380   GLUE_74 (const mmx_ball(double, double) &arg_1) {
00381     return round (arg_1);
00382   }
00383   
00384   static mmx_ball(double, double)
00385   GLUE_75 (const mmx_ball(double, complex<double> ) &arg_1) {
00386     return Re (arg_1);
00387   }
00388   
00389   static mmx_ball(double, double)
00390   GLUE_76 (const mmx_ball(double, complex<double> ) &arg_1) {
00391     return Im (arg_1);
00392   }
00393   
00394   static mmx_ball(double, complex<double> )
00395   GLUE_77 (const mmx_ball(double, complex<double> ) &arg_1) {
00396     return conj (arg_1);
00397   }
00398   
00399   static mmx_ball(double, complex<double> )
00400   GLUE_78 (const mmx_ball(double, complex<double> ) &arg_1) {
00401     return times_i (arg_1);
00402   }
00403   
00404   static mmx_ball(double, complex<double> )
00405   GLUE_79 (const mmx_ball(double, complex<double> ) &arg_1) {
00406     return over_i (arg_1);
00407   }
00408   
00409   static mmx_ball(double, complex<double> )
00410   GLUE_80 (const mmx_ball(double, double) &arg_1) {
00411     return gaussian (arg_1);
00412   }
00413   
00414   static mmx_ball(double, complex<double> )
00415   GLUE_81 (const mmx_ball(double, double) &arg_1, const mmx_ball(double, double) &arg_2) {
00416     return gaussian (arg_1, arg_2);
00417   }
00418   
00419   static mmx_ball(double, double)
00420   GLUE_82 (const mmx_ball(double, complex<double> ) &arg_1) {
00421     return abs (arg_1);
00422   }
00423   
00424   static mmx_ball(double, double)
00425   GLUE_83 (const mmx_ball(double, complex<double> ) &arg_1) {
00426     return arg (arg_1);
00427   }
00428   
00429   static mmx_ball(double, complex<double> )
00430   GLUE_84 (const mmx_ball(double, complex<double> ) &arg_1) {
00431     return sqrt (arg_1);
00432   }
00433   
00434   static mmx_ball(double, complex<double> )
00435   GLUE_85 (const mmx_ball(double, complex<double> ) &arg_1) {
00436     return exp (arg_1);
00437   }
00438   
00439   static mmx_ball(double, complex<double> )
00440   GLUE_86 (const mmx_ball(double, complex<double> ) &arg_1) {
00441     return log (arg_1);
00442   }
00443   
00444   static mmx_ball(double, complex<double> )
00445   GLUE_87 (const mmx_ball(double, complex<double> ) &arg_1, const mmx_ball(double, complex<double> ) &arg_2) {
00446     return pow (arg_1, arg_2);
00447   }
00448   
00449   static mmx_ball(double, complex<double> )
00450   GLUE_88 (const mmx_ball(double, complex<double> ) &arg_1) {
00451     return cos (arg_1);
00452   }
00453   
00454   static mmx_ball(double, complex<double> )
00455   GLUE_89 (const mmx_ball(double, complex<double> ) &arg_1) {
00456     return sin (arg_1);
00457   }
00458   
00459   static mmx_ball(double, complex<double> )
00460   GLUE_90 (const mmx_ball(double, complex<double> ) &arg_1) {
00461     return tan (arg_1);
00462   }
00463   
00464   static mmx_ball(double, complex<double> )
00465   GLUE_91 (const mmx_ball(double, complex<double> ) &arg_1) {
00466     return acos (arg_1);
00467   }
00468   
00469   static mmx_ball(double, complex<double> )
00470   GLUE_92 (const mmx_ball(double, complex<double> ) &arg_1) {
00471     return asin (arg_1);
00472   }
00473   
00474   static mmx_ball(double, complex<double> )
00475   GLUE_93 (const mmx_ball(double, complex<double> ) &arg_1) {
00476     return atan (arg_1);
00477   }
00478   
00479   static mmx_ball(double, complex<double> )
00480   GLUE_94 (const mmx_ball(double, double) &arg_1) {
00481     return as<mmx_ball(double, complex<double> ) > (arg_1);
00482   }
00483   
00484   static bool
00485   GLUE_95 (const mmx_ball(double, complex<double> ) &arg_1) {
00486     return is_finite (arg_1);
00487   }
00488   
00489   static bool
00490   GLUE_96 (const mmx_ball(double, complex<double> ) &arg_1) {
00491     return is_infinite (arg_1);
00492   }
00493   
00494   static bool
00495   GLUE_97 (const mmx_ball(double, complex<double> ) &arg_1) {
00496     return is_nan (arg_1);
00497   }
00498   
00499   static mmx_ball(double, complex<double> )
00500   GLUE_98 (const mmx_ball(double, complex<double> ) &arg_1) {
00501     return times_infinity (arg_1);
00502   }
00503   
00504   static int
00505   GLUE_99 (const mmx_ball(double, complex<double> ) &arg_1) {
00506     return precision (arg_1);
00507   }
00508   
00509   static int
00510   GLUE_100 (const mmx_ball(double, complex<double> ) &arg_1) {
00511     return exponent (arg_1);
00512   }
00513   
00514   static double
00515   GLUE_101 (const mmx_ball(double, complex<double> ) &arg_1) {
00516     return magnitude (arg_1);
00517   }
00518   
00519   static mmx_ball(double, complex<double> )
00520   GLUE_102 (const mmx_ball(double, complex<double> ) &arg_1, const int &arg_2) {
00521     return incexp2 (arg_1, arg_2);
00522   }
00523   
00524   static mmx_ball(double, complex<double> )
00525   GLUE_103 (const mmx_ball(double, complex<double> ) &arg_1, const int &arg_2) {
00526     return decexp2 (arg_1, arg_2);
00527   }
00528   
00529   void
00530   glue_ball_double () {
00531     static bool done = false;
00532     if (done) return;
00533     done = true;
00534     call_glue (string ("glue_complex_double"));
00535     define_type<mmx_ball(double, double) > (gen (lit ("Ball"), lit ("Double"), lit ("Double")));
00536     define_type<mmx_ball(double, complex<double> ) > (gen (lit ("Ball"), lit ("Double"), gen (lit ("Complex"), lit ("Double"))));
00537     define ("ball", GLUE_1);
00538     define ("ball", GLUE_2);
00539     define_converter ("upgrade", GLUE_3, PENALTY_INCLUSION);
00540     define ("center", GLUE_4);
00541     define ("radius", GLUE_5);
00542     define ("sharpen", GLUE_6);
00543     define ("blur", GLUE_7);
00544     define ("included?", GLUE_8);
00545     define ("-", GLUE_9);
00546     define ("square", GLUE_10);
00547     define ("+", GLUE_11);
00548     define ("-", GLUE_12);
00549     define ("*", GLUE_13);
00550     define ("+", GLUE_14);
00551     define ("+", GLUE_15);
00552     define ("-", GLUE_16);
00553     define ("-", GLUE_17);
00554     define ("*", GLUE_18);
00555     define ("*", GLUE_19);
00556     define ("/", GLUE_20);
00557     define ("/", GLUE_21);
00558     define ("/", GLUE_22);
00559     define ("finite?", GLUE_23);
00560     define ("infinite?", GLUE_24);
00561     define ("nan?", GLUE_25);
00562     define ("times_infinity", GLUE_26);
00563     define ("precision", GLUE_27);
00564     define ("exponent", GLUE_28);
00565     define ("magnitude", GLUE_29);
00566     define ("increase_exponent", GLUE_30);
00567     define ("decrease_exponent", GLUE_31);
00568     define ("ball", GLUE_32);
00569     define ("ball", GLUE_33);
00570     define_converter ("upgrade", GLUE_34, PENALTY_INCLUSION);
00571     define ("center", GLUE_35);
00572     define ("radius", GLUE_36);
00573     define ("sharpen", GLUE_37);
00574     define ("blur", GLUE_38);
00575     define ("included?", GLUE_39);
00576     define ("-", GLUE_40);
00577     define ("square", GLUE_41);
00578     define ("+", GLUE_42);
00579     define ("-", GLUE_43);
00580     define ("*", GLUE_44);
00581     define ("+", GLUE_45);
00582     define ("+", GLUE_46);
00583     define ("-", GLUE_47);
00584     define ("-", GLUE_48);
00585     define ("*", GLUE_49);
00586     define ("*", GLUE_50);
00587     define ("/", GLUE_51);
00588     define ("/", GLUE_52);
00589     define ("/", GLUE_53);
00590     define ("sqrt", GLUE_54);
00591     define ("exp", GLUE_55);
00592     define ("log", GLUE_56);
00593     define ("^", GLUE_57);
00594     define ("cos", GLUE_58);
00595     define ("sin", GLUE_59);
00596     define ("tan", GLUE_60);
00597     define ("arccos", GLUE_61);
00598     define ("arcsin", GLUE_62);
00599     define ("arctan", GLUE_63);
00600     define ("<", GLUE_64);
00601     define (">", GLUE_65);
00602     define ("<=", GLUE_66);
00603     define (">=", GLUE_67);
00604     define ("abs", GLUE_68);
00605     define ("min", GLUE_69);
00606     define ("max", GLUE_70);
00607     define ("floor", GLUE_71);
00608     define ("ceil", GLUE_72);
00609     define ("trunc", GLUE_73);
00610     define ("round", GLUE_74);
00611     define ("Re", GLUE_75);
00612     define ("Im", GLUE_76);
00613     define ("conj", GLUE_77);
00614     define ("times_i", GLUE_78);
00615     define ("over_i", GLUE_79);
00616     define ("complex", GLUE_80);
00617     define ("complex", GLUE_81);
00618     define ("abs", GLUE_82);
00619     define ("arg", GLUE_83);
00620     define ("sqrt", GLUE_84);
00621     define ("exp", GLUE_85);
00622     define ("log", GLUE_86);
00623     define ("^", GLUE_87);
00624     define ("cos", GLUE_88);
00625     define ("sin", GLUE_89);
00626     define ("tan", GLUE_90);
00627     define ("arccos", GLUE_91);
00628     define ("arcsin", GLUE_92);
00629     define ("arctan", GLUE_93);
00630     define_converter (":>", GLUE_94, PENALTY_HOMOMORPHISM);
00631     define ("finite?", GLUE_95);
00632     define ("infinite?", GLUE_96);
00633     define ("nan?", GLUE_97);
00634     define ("times_infinity", GLUE_98);
00635     define ("precision", GLUE_99);
00636     define ("exponent", GLUE_100);
00637     define ("magnitude", GLUE_101);
00638     define ("increase_exponent", GLUE_102);
00639     define ("decrease_exponent", GLUE_103);
00640   }
00641 }
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