class TriangulationZone : public ListElement<TriangulationZone> triangulation zone
| | getName (void) const returns zone name |
| | getRef (void) const returns zone reference number |
| | setName (const TclString& n) set new zone name |
| | triangleRemoved (TriangulationTriangle *triangle) removes triangle from triangless list |
| | newTriangle (TriangulationTriangle *triangle) adds triangle to triangles list |
| | getFirstTriangle () returns the first element of the list of triangles |
| | getLastTriangle () returns the last element of the list of triangles |
| | constructor
| ||||
| | destructor
| ||||
| | Regularize the zone topology using edge swapping |
| | name zone name |
| | triangulation triangulation where the zone belongs to |
| | ref zone unique reference |
| | triangleList zones face |
triangulation zone
Triangulation* triangulation
int ref
std::list <TriangulationTriangle *> triangleList
constructor
destructor
const TclString& getName(void) const
int getRef(void) const
void setName(const TclString& n)
void triangleRemoved(TriangulationTriangle *triangle)
void newTriangle(TriangulationTriangle *triangle)
std::list <TriangulationTriangle *> ::iterator getFirstTriangle()
std::list <TriangulationTriangle *> ::iterator getLastTriangle()
alphabetic index hierarchy of classes
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