class PrecomputedTriangulationVertex3D : public TriangulationVertex3D a vertex of a 3D triangulation
| | vertexWindow used during a recursive search |
| | maxDistance maximal distance of attractive data |
| | distanceData distance of point to the closest data point |
| | hasClosest if there is a closest point in the 3D data |
| | closestData closest point from a Precomputed Triangulation vertex to the set of 3D data |
| | meanStiffness mean local Stiffness |
| | localStiffnessFactor local Stiffness Factor |
| | getTriangulation () const returns an iterator over neighboring triangles |
| | getVertexIterator (void) const returns an iterator over neighboring vertices |
| | updatePosition (void) updates vertex position by applying total force |
| | getDistanceData (void) const get distance to closest point data |
| | getMaxDistance (void) const get max distance to attractive data |
| | getRestPosition (void) const get the vertex rest position |
| | getForce (void) const get externalForce |
| | getDisplacement (void) const get vertex displacement |
| | setDisplacement (const Vec3 set vertex displacement |
| | setForce (const Vec3 set vertex force |
| | getRangeInformation (void) const returns local information |
| | setRangeInformation (RangeInformation * ri ) set local information |
| | grab (const Vec3 grab this vertex toward point G |
| | constructor
| ||
| | destructor
| ||
| | returns the 3D triangulation the vertex belongs to |
vertex iterators
a vertex of a 3D triangulation
Vec3
Vec3
Vec3
Matrix3x3
bool fixed
Vec3
RangeInformation* rangeInformation
PrecomputedTriangulationVertex3D* vertexWindow
double maxDistance
double distanceData
bool hasClosest
Vec3
double meanStiffness
double localStiffnessFactor
constructor
PrecomputedTriangulationVertex3D(Triangulation *mesh, const Vec3
_position - vertex position
empty - if the vertex is real or virtual
edge - one face edge
orientation - face orientation versus edge orientation (0 or 1)
_position - the vertex position
destructor
PrecomputedTriangulation3D* getTriangulation() const
PrecomputedVertexVertex3DIterator getVertexIterator(void) const
void updatePosition(void)
double getDistanceData(void) const
double getMaxDistance(void) const
Vec3
Vec3
Vec3
void setDisplacement(const Vec3
void setForce(const Vec3
RangeInformation* getRangeInformation(void) const
void setRangeInformation(RangeInformation * ri )
void grab(const Vec3
alphabetic index hierarchy of classes
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