spherical geometry conversion
![]() | getRadius (void) const returns radius |
![]() | getAlpha (void) const returns alpha |
![]() | getTheta (void) const returns theta |
![]() | setImage (double x, double y, double z) assign new coordinate from Image coordinates |
![]() | set (double x, double y, double z) assign new coordinate |
![]() | in (void) const returns true if this coordinate falls inside image bounds, false otherwise |
![]() | toCartesian (double *pos) const converts coordinate in this geometry to cartesian coordinate |
![]() | toImage (int *pos) const converts coordinate in this geometry to image voxel position |
![]() | interpolate (void) const returns tri-linearly interpolated greylevel value |
![]() | nextVoxel (const Vec3 compute next image voxel intersected by a line passing through this line and with given direction vector |
![]() | constructors
| ||||
![]() | destructor | ||||
![]() | returns x0 |
![]() | x0 XDIM * VX * sin(alpha0/2) |
![]() | alpha alpha : polar angle in the considered slice [0,alpha0] |
![]() | theta theta : angle between the Y axis and the considered slice [0,Pi[ |
spherical geometry conversion
double alpha
double theta
constructors
destructor
double getRadius(void) const
double getAlpha(void) const
double getTheta(void) const
virtual void setImage(double x, double y, double z)
y - coordinate value in image coordinate
z - coordinate value in image coordinate virtual void set(double x, double y, double z)
y - coordinate value in cartesian space
z - coordinate value in cartesian space virtual bool in(void) const
virtual void toCartesian(double *pos) const
virtual void toImage(int *pos) const
virtual double interpolate(void) const
virtual double nextVoxel(const Vec3
alphabetic index hierarchy of classes
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