[155]       Maria Roussou, George Drettakis, Nicolas Tsingos, Alex Reche, Emmanuel Gallo, A User-Centered Approach on Combining Realism and Interactivity in Virtual Environments,
[156]       Céline Loscos, Hila Ritter Widenfeld, Maria Roussou, Alexandre Meyer, Franco Tecchia, Emmanuel Gallo, George Drettakis, Alex Reche, Nicolas Tsingos, Yiorgos Chrysanthou, Luc Robert, Massimo Bergamasco, Andrea Dettori, Souheil Soubra, The CREATE Project: Mixed Reality for Design, Education, and Cultural Heritage with a Constructivist Approach,
Proceedings of the IEEE and ACM International Symposium on Mixed and Augmented Reality, October 2003
[157]       Céline Loscos, Marie-Claude Frasson, George Drettakis, Interactive Virtual Relighting and Remodeling of Real Scenes,
Poster at the Second IEEE and ACM International Workshop on Augmented Reality, Oct 1999
[158]       Frédo Durand, George Drettakis, Claude Puech, Visibility Driven Hierarchical Radiosity,
Siggraph technical sketch, Jul 1998
[159]       Céline Loscos, George Drettakis, Luc Robert, Interactive Modification of Real and Virtual Lights forAugmented Reality,
Siggraph technical sketch, Jul 1998
[160]       Panos Constantopoulos, George Drettakis, Eleni Petra, Maria Theodoridou, Yannis Yeorgaroudakis, Iterative Design of User Interfaces for an Office System using a UIMS,
Proceedings of the EURINFO conference, May 1988
Theses
[161]       George Drettakis, Du Rendu de Haute Qualité à l'interactivité,
PhD thesis from Habilitation Université Joseph Fourier (Grenoble I), Sep 1999
[162]       George Drettakis, Structured Sampling and
Recontruction of Illumination for Image Synthesis,
PhD thesis from University of Toronto, January 1994
[163]       George Drettakis, Hierarchical Parallelism for a Global Illumination Algorithm,
Master thesis from University of Toronto, January 1990
Books Edited
[164]       George Drettakis, Roberto Scopigno, Computer Graphics Forum(Proceedings of the Eurographics Conference),
Eurographics, Volume 27(2), April 2008
[165]       George Drettakis, Hans-Peter Seidel, Computer Graphics Forum (Proceedings of the Eurographics conference),
Eurographics, Volume 3 (21), September 2002
[166]       George Drettakis, Nelson Max, Rendering Techniques (Proceeding Eurographics Workshop on Rendering),
Springer Verlag, Wien, 1998
Book Chapters
[167]       Marc Stamminger, George Drettakis, Carsten Dachsbacher, Perspective Shadow Maps,
Game Programming Gems IV, Charles River Media, 2003
Larger Public Publications
[168]       Nicolas Tsingos, Emmanuel Gallo, George Drettakis, Breaking the 64 spatialized sources barrier,
Gamasutra Audio Resource Guide 2003, May 2003
[169]       George Drettakis, François Sillion, BRIGHT - An Efficient Lighting Simulation System for Complex Scenes,
ERCIM News, October 1997
French National Publications
[170]       Pierre-Yves Laffont, Adrien Bousseau, George Drettakis, Images intrinsèques de scènes en extérieur à partir de multiples vues,
REFIG (Revue Electronique Francophone d'Informatique Graphique), Volume 5, Number 2, pages 57--66, 2011
[171]       Alex Reche, George Drettakis, Textures projectives à calques dépendantes du point de vue,
Actes des journees de l'AFIG, December 2003
[172]       Xavier Granier, George Drettakis, Bruce Walter, Simulation rapide de l'éclairage global,
Actes des journees de l'AFIG, 2000
[173]       Céline Loscos, George Drettakis, Algorithme incrémental de mise à jour du maillage de discontinuité pour les environnements dynamiques,
Actes des journees de l'AFIG, november 1996
Technical Reports
[174]       Nicolas Bonneel, Michiel van de Panne, Sylvain Lefebvre, George Drettakis, Proxy-Guided Texture Synthesis for Rendering Natural Scenes,
Technical Report RR-7298, INRIA, Number RR-7298, May 2010
[175]       Florent Duguet, Carlos Henandez Esteban, George Drettakis, Francis Schmitt, Level of Detail Continuum for Huge Geometric Data,
Technical Report 5552, INRIA Research Report, Number 5552, April 2005
[176]       George Drettakis, Maria Roussou, Manuel Asselot, Alex Reche, Alexandre Olivier-Mangon, Nicolas Tsingos, Franco Tecchia, Participatory Design and Evaluation of a Real-World Virtual Environment for Architecture and Urban Planning,
Technical Report 5479, INRIA Research Report, Number 5479, January 2005
[177]       Nicolas Tsingos, Emmanuel Gallo, George Drettakis, Perceptual Audio Rendering of Complex Virtual Environments,
Technical Report RR-4734, INRIA, Number RR-4734, Feb 2003
[178]       Florent Duguet, George Drettakis, Flexible Point-Based Rendering on Mobile Devices,
Technical Report RR-4833, INRIA, Number RR-4833, May 2003
[179]       Alex Reche, George Drettakis, View-Dependent Layered Projective Texture Maps,
Technical Report , INRIA, July 2003
[180]       Céline Loscos, Marie-Claude Frasson, George Drettakis, Bruce Walter, Xavier Granier, Pierre Poulin, Interactive Virtual Relighting and Remodeling of Real Scenes,
Technical Report 230, INRIA, Number 230, April 1999
[181]       Céline Loscos, George Drettakis, Luc Robert, Interactive Virtual Relighting of Real Scenes,
Technical Report RT-0225, INRIA, Number RT-0225, November 1998
[182]       George Drettakis, Dionysios Pnevmatikatos, Christos Georgis, The ACHILLES Environment: A Set of Powerful Tools for Creating User Interfaces,
Technical Report , ICS/FORTH (formerly Research Center of Crete), December 1988
[183]       George Drettakis, Vassilis Prevelakis, Modifying Unix to Support 8-bit characters,
Technical Report , ICS/FORTH (formerly Research Center of Crete), October 1987
Audiovisual Publications
[184]       George Drettakis, François Sillion, Interactive Update of Global Illumination Using Line-Space Hierarchy,
Video Proceedings of ACM SIGGRAPH, August 1997
[185]       Frédo Durand, George Drettakis, Claude Puech, 3D Visibility made visibly simple: an introduction
to the Visibility Skeleton,
Video presented at the ACM Symposium on Computational Geometry, 1997
[186]       Frédo Durand, George Drettakis, Claude Puech, The Visibility Skeleton: A Powerful and Efficient Multi-Purpose Global Visibility Tool,
Video Proceedings of ACM SIGGRAPH, August 1997