Hybrid Image-based Rendering for Free-view Synthesis
Proceedings of the ACM on Computer Graphics and Interactive Techniques, Volume 4, Number 1 - May 2021
Image-based rendering (IBR) provides a rich toolset for free-viewpoint navigation in captured scenes. Many methods exist, usually with an emphasis either on image quality or rendering speed. In this paper we identify common IBR artifacts and combine the strengths of different algorithms to strike a good balance in the speed/quality tradeoff. First, we address the problem of visible color seams that arise from blending casually-captured input images by explicitly treating view-dependent effects. Second, we compensate for geometric reconstruction errors by refining per-view information using a novel clustering and filtering approach.
Finally, we devise a practical hybrid IBR algorithm, which locally identifies and utilizes the rendering method best suited for an image region while retaining interactive rates. We compare our method against classical and modern (neural) approaches in indoor and outdoor scenes and demonstrate superiority in quality and/or speed.
Images and movies
See also
See also the project webpage.
Acknowledgements and Funding
The authors would like to thank Peter Hedman and Julien Philip for initial discussions and tests. The research was funded by the ERC Advanced grant FUNGRAPH No 788065. The authors are grateful to Inria Sophia Antipolis - Méditerranée "Nef" computation cluster and the OPAL infrastructure from Université Côte d'Azur for providing resources and support.BibTex references
@Article{PLRD21, author = "Prakash, Siddhant and Leimk{\"u}hler, Thomas and Rodriguez, Simon and Drettakis, George", title = "Hybrid Image-based Rendering for Free-view Synthesis", journal = "Proceedings of the ACM on Computer Graphics and Interactive Techniques", number = "1", volume = "4", month = "May", year = "2021", url = "http://www-sop.inria.fr/reves/Basilic/2021/PLRD21" }