/* Copyright or © or Copr. Emmanuel Iarussi, David Bommes, Adrien Bousseau BendFields: Regularized Curvature Fields from Rough Concept Sketches (2015) emmanueliarussi (AT) gmail (DOT) com bommes (AT) aices (DOT) rwth-aachen (DOT) de adrien (DOT) bousseau (AT) inria (DOT) fr This software is a computer program whose purpose is to compute cross fields over sketches using the approach especified in BendFields paper. This software is governed by the CeCILL license under French law and abiding by the rules of distribution of free software. You can use, modify and/ or redistribute the software under the terms of the CeCILL license as circulated by CEA, CNRS and INRIA at the following URL "http://www.cecill.info". As a counterpart to the access to the source code and rights to copy, modify and redistribute granted by the license, users are provided only with a limited warranty and the software's author, the holder of the economic rights, and the successive licensors have only limited liability. In this respect, the user's attention is drawn to the risks associated with loading, using, modifying and/or developing or reproducing the software by the user in light of its specific status of free software, that may mean that it is complicated to manipulate, and that also therefore means that it is reserved for developers and experienced professionals having in-depth computer knowledge. Users are therefore encouraged to load and test the software's suitability as regards their requirements in conditions enabling the security of their systems and/or data to be ensured and, more generally, to use and operate it in the same conditions as regards security. The fact that you are presently reading this means that you have had knowledge of the CeCILL license and that you accept its terms. */ #ifndef BENDFIELD_H #define BENDFIELD_H // Includes from the project #include "crossfield.h" #include "periodjumpfield.h" #include "glwidget.h" #include "unknownsindexer.h" // External libraries / headers (Solvers, IO, Debugging) #include #include #include #include #include #include #include #include #include #include "math.h" using namespace cv; using namespace std; using namespace Eigen; typedef Eigen::Triplet T; typedef SparseMatrix SpMat; // This class takes a initialized period jump field // and a crossfield (with some sparse constraints defined) // and returns an interpolated crossfield with the BendField // energy. class BendField { // Crossfield and topology CrossField * crossfield; PeriodJumpField * pjumpfield; // Unknowns index UnknownsIndexer * index; // Mask of the selected region to solve for Mat mask; // Sizes int h,w,sizeX,numerOfEntries; // Build system from the bendfield energy (eq 6 in the paper) void buildCovariant(SpMat &A, VectorXd& b, int sizeX); // Builds a Harmonic energy for the new representation (u,v) // instead of the used in the previous step (alpha,beta) // It's only called once, to initialice the field // It relies in the computed P void buildHarmonic(SpMat &A, VectorXd& b, int sizeX); // Compute error void computeError(SpMat A, VectorXd b,VectorXd x,int sizeX); // Saves the harmonic solution of the system stored in X // to the crossfield representation void saveIntoField(VectorXd x); // Maps the 2D crossfield to X 1D array for u0 variables int getColInAfor_u0(int i,int j); // Maps the 2D crossfield to X 1D array for v0 variables int getColInAfor_v0(int i,int j); // Maps the 2D crossfield to X 1D array for u1 variables int getColInAfor_u1(int i,int j); // Maps the 2D crossfield to X 1D array for v1 variables int getColInAfor_v1(int i,int j); // Maps the X 1D array to 2D crossfield QPoint getPixelInField(int row); public: // Constructor BendField(); // Constructor // Init all the vectors and prepares the system for solving the bendfield energy // Get's : // Crossfield // Period Jumps (filled, no modification in the bendfield optimization step) // Unknown Index (indexing constrained cels in the crosfield) // Mask (the mask for selected region to solve for) BendField(CrossField * ,PeriodJumpField *, UnknownsIndexer *, Mat); // Iterative method for solving the BendField void smoothBendField(GLWidget * glwidget); }; #endif // BENDFIELD_H