NEWS: I am looking for excellent postdoctoral fellows, junior starting researchers and Ph.D. students for my ERC Advanced Grant FUNGRAPH; check out the job listing: FUNGRAPH jobs.
I am currently a senior researcher at INRIA and the group leader of the GRAPHDECO research group at INRIA Sophia-Antipolis. My research interests are in rendering for computer graphics and sound. My recent work is on image-based rendering and textures, perceptual rendering, and in particular audio-visual cross-modal rendering, interactive illumination, shadows, relighting and interactive rendering in general. My responsibilities include managing the group, supervising graduate students and coordinating/managing research projects.
I chair of the Eurographics Steering Committee for the Working Group on Rendering. I am also in charge of the Jacques Morgenstern colloquium. I was papers chair of SIGGRAPH Asia 2010, was associate editor (AE) for ACM Transactions on Graphics AE, co-editor in chief of IEEE Tran. on Computer Graphics and Visualization, chairman of the Eurographics Awards committee (2008-2013) and member of the Scientific and Technological Orientation Council (COST) of INRIA in charge of the International Relations working group. I was the recipient of the Eurographics Outstanding Technical Contributions award in 2007 (EG link), and also was nominated as a Eurographics Fellow.
PublicationsMy complete list of publications can be found here (sorted by type) and here (sorted by date). Recent publications include Multi-view Relighting Using a Geometry-Aware Network (see also here) to be presented at ACM SIGGRAPH 2019, Deep Blending for Free-Viewpoint Image-Based Rendering
(ACM SIGGRAPH Asia 2018) and Single-Image SVBRDF Capture with a Rendering-Aware Deep Network (ACM SIGGRAPH 2018).
Current students & postdocs
I currently supervise four Ph.D.
students: Théo Thonat funded by a Regional PACA
fellowship working on texture synthesis and thin structures for IBR
(graduating end of June 2019),
Simon Rodriguez working
on repetitive structures (UCA fellowship), Julien Philip (EMOTIVE EU
project), working on texture synthesis and
relighting and Stavros Diolatzis,
working on global illumination (ERC FUNGRAPH). I also
co-supervise Valentin Deschaintre (CIFRE ANSYS/Optis, under the supervision of A. Bousseau)
who works on material acquisition. I am currently
hosting Rada Deeb, a
working on video-based
Past Ph.D. Students (Co-) Supervised
Cecile Picard (partial co-supervision)
|Professor at MIT,
Professor, University of Reims, France
Professor, head of MANAO, Bordeaux, FR
Professor at ETS, Montréal, Quebec
CNRS Researcher, LIRIS, Lyon, France
Engineer Imaginarium, U. Lille
Research Associate, USP, Brasil
CEO Lemnis technologies
Researcher at Oculus
R&D Engineer at ANSYS/Optis
CTO at Check & Visit
Researcher at Fyusion
Past Postdocs Hosted
University (1999 Grenoble)
Professor U Erlangen (2000-2001, Marie-Curie)
Professor U Kaiserlautern (2006-2007, Marie-Curie)
KUL (2009-2010, FWO)
U Girona (2010-2011, ERCIM)
Lecturer Edge Hill University (2010-2012)
U Madrid (2012-2013) (w/ A. Bousseau)
Lecturer University of Bath (2012-2014) (w/ A. Bousseau)
Disney Research Zurich
Asst. Prof. Durham University
Other Close (non-GRAPHDECO) Collaborators (past and present)
Poulin, Isabelle Viaud-Delmon, Ignacio Martin,
David Bourguignon, Roland Fleming, Olga Sorkine, Julie Dorsey, Holly Rushmeier
computer graphics at the Ecole Centrale de Paris
(2006-2017), and since 2012 I teach graphics (with A.
Bousseau) in the Sophia-Antipolis International M1 program
and in the MODSU Data Science
. I also taught in the Cannes MAPI ("Management for computer games" Masters). I taught computer graphics (with N. Tsingos & S. Lefebvre) in the Masters programme IGMMV, and in the ENA/Nice Sophia-Antipolis M1 program and I was the organiser and a lecturer of the Image Sythesis course (2001-2007) at the Institut Supérieure en Informatique et Automatique (ISIA) of the Ecole de Mines de Paris at Sophia-Antipolis.
Current Funded Projects
- ERC Advance Grant FUNGRAPH,
treating uncertainty in computer graphics with
- H2020 EMOTIVE where we apply IBR
digital heritage experiences
- Marie-Curie PhySound (Gabriel Cirio, currently at Columbia) on
Past Funded Projects
- CR-PLAY and EU FP7 project on image- and video-based techniques for games.
- ANR SEMAPOLIS a French national project on urban reconstruction and rendering
- VERVE an
EU IP FP7 project on virtual reality
technologies for the elderly and excluded.
a French national project on global illumination.
- EA CRISP:
INRIA funded "joint research team" (Associated team) with UC
Berkeley (M. Agrawala, R. Ramamoorthi and M. Banks).
- CROSSMOD was an
EU Open FET IST project on audio-visual crossmodal
rendering which I coordinated from Dec. 2005-Dec. 2008.
The partners were Univ.
Bristol, UK, CNRS, IRCAM
France, TUW, Austria, CNR, Pisa, Italy and FAU, Erlangen
Germany. The goal was to better understand cross-modal
effects by specific initial experiments and then to develop new algorithmic
approaches exploiting cross-modal effects for better
audiovisual display. See the web
for all the results of the project, which was successfully
evaluated in Dec. 2008.
- ARC NIEVE: INRIA funded collaborative project with BUNRAKU and IRCAM on emotion and navigation in virtual environments.
- Marie-Curie Individual fellowships for C. Dacshbacher and M.
- CREATE was an EU IST 5th framework R&D project, on constructivist mixed reality for education and design. I managed the REVES/INRIA contribution, which has concentrated on the development of the rendering/display tools, and various aspects of capture. We were also in charge of the coordination with the Mission Tramway in Nice, which was our urban design application for the project.
- ARCHEOS was an INRIA financed 2 year research project (Action de Recherche Concertée) on non-photorealistic rendering for archeology. I was in charge of the overall coordination of the project.
- I was project coordinator of the first phase of the SIMULGEN ESPRIT Open LTR project, with partners from the Max Plank Institut, the University of Girona and Lightwork Ltd.
- I participated actively in the ARCADE ESPRIT Reactive LTR project under the responsibility of F. Sillion. The partners of this project were IGD in Darmstadt and LightWork in Sheffield.
I was technical papers chair for
SIGGRAPH Asia 2010. I co-chaired the papers program for the
Eurographics Conference 2008, in Crete, with Roberto Scopigno.
I also co-chaired the papers program of the Eurographics Conference 2002
with Hans-Peter Seidel, and the Eurographics
on Rendering 1998 with Nelson Max. I have served on the
Eurographics Workshop on Rendering programme committee (now
the Symposium) since 1995, and I have served on several times
on other program committees, including Eurographics, SIGGRAPH
and SIGGRAPH Asia PC's.
Short Bio (for general use)George Drettakis graduated from the Dept. of Computer Science in Crete, Greece, and obtained an M.Sc.and a Ph.D., (1994) at the Dept. of C.S. (Dynamic Graphics Project) at the University of Toronto, Canada, under the supervision of Eugene Fiume. He was an ERCIM postdoctoral fellow in Grenoble, Barelona and Bonn (94-95). He obtained a permament Inria researcher position in the iMAGIS group in Grenoble in 1995, and the degree of "Habilitation" at the University of Grenoble (1999). In 2000 he founded the REVES research group at INRIA Sophia-Antipolis, which he headed from 2002 until Dec. 2015. Since July 2016 he heads the follow-up group GRAPHDECO. He became a INRIA Senior Researcher 2003; and DR1 (full professor equivalent) in 2008. He received the Eurographics (EG) Outstanding Technical Contributions award in 2007 and is an EG fellow. He was an associate editor for ACM Transactions on Graphics, technical papers chair of SIGGRAPH Asia 2010, associate editor and co-editor in chief of IEEE Trans. on Computer Graphics and Visualization (2011-2015). He leads the EG working group on Rendering. He has worked on many different topics in computer graphics, with an emphasis on rendering. He initially concentrated on lighting and shadow computation and subsequently worked on 3D audio, perceptually-driven algorithms, virtual reality and 3D interaction. In recent years he has worked on image-based rendering and relighting, textures, weathering and perception for graphics.
Last Update: June 2019