lset%u -addLandmark %u %u %u %f %f %f %s
| create a new landmark given its 3 voxel coordinates, its 3 world coordinates and its name
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lset%u -color [%f %f %f]
| set/get the color of each landmark during display
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lset%u -crossSize [%u]
| set/get the size of crosses for the display of landmarks
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lset%u -destroy
| delete landmark set
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lset%u -displayMode [voxel|cross]
| set/get the manner to display landmarks in slicecameras : 'voxel' for drawing a full voxel and 'cross' for drawing a cross
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lset%u -displayName [%b]
| set/get the boolean that indicates if the landmark should be written during display
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lset%u -kind
| returns the name of the object kind associated with a given object
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lset%u -landmarks
| get the list of landmarks : for each landmarks returns its voxel position, real position and name
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lset%u -movingLandmark %s
| /set the name of the landmark that will be subsequently moved
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lset%u -nbLandmarks
| get the nb of landmark points
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lset%u -removeLandmark %s
| destroy a landmark given its name
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lset%u -saveAs %s
| save the current landmark set in a file
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lset%u -scene [scn2D%u]
| set/get the 2D scene where the set is stored
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lset%u -selectedColor [%f %f %f]
| set/get the color of the selected landmark during display
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lset%u -selectedLandmark [%s]
| get/set the name of the selected landmark : 'none' is no landmark selected
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lset%u -selectionMode [create | move | delete ]
| get/set the current selection mode : either create, move or delete landmarks
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