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We are currently supporting 5 different operating
systems (Windows NT, Linux, Iris and Solaris) with
three different C++ compilers (Visual C++, g++ and Irix CC). In
particular, the support of both Unix and Windows environments imposes
strong constraints on the choice of the API for the 3D graphics
and user interface API. Rather than relying on a high level 3D
graphics API such as Open Inventor, we have chosen to directly use
OpenGL in order to have a complete control of the platform
portability.
Jean-Didier Lemarechal
2002-02-14