an iterator over 3D active triangulation vertices to compute global transformations
![]() | ActiveTriangulation3DTransformation (ActiveTriangulation3D *t) builds a new iterator |
![]() | ~ActiveTriangulation3DTransformation () empty destructor |
![]() | first (void) reset iterator to first point |
![]() | operator++ (void) increments iterator |
![]() | operator++ (int) increments iterator |
![]() | isAtEnd (void) const returns true if end of list was reached |
![]() | getWeight (void) const returns point weight |
![]() | getX1 (void) const returns first point X coordinate |
![]() | getY1 (void) const returns first point Y coordinate |
![]() | getZ1 (void) const returns first point Z coordinate |
![]() | getPosition (void) const returns first point coordinates |
![]() | getX2 (void) const returns second point X coordinate |
![]() | getY2 (void) const returns second point Y coordinate |
![]() | getZ2 (void) const returns second point Z coordinate |
![]() | apply (const Vec3 apply given force at that point |
![]() | triangulation mesh to iterate on |
![]() | it vertices iterator |
an iterator over 3D active triangulation vertices to compute global transformations
ActiveTriangulationVertex3DIterator it
ActiveTriangulation3DTransformation(ActiveTriangulation3D *t)
virtual ~ActiveTriangulation3DTransformation()
virtual void first(void)
virtual void operator++(void)
virtual void operator++(int)
virtual bool isAtEnd(void) const
virtual double getWeight(void) const
virtual double getX1(void) const
virtual double getY1(void) const
virtual double getZ1(void) const
virtual const Vec3
virtual double getX2(void) const
virtual double getY2(void) const
virtual double getZ2(void) const
virtual void apply(const Vec3
alphabetic index hierarchy of classes
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