an triangle of an active 3D Tetrahedrisation
![]() | getTetrahedrisation () const returns the mesh containing the triangle |
![]() | getTetrahedron (const unsigned int i) const returns the tetrahedron adjacent to the triangle |
![]() | getEdge (const unsigned int i) const returns the tetrahedron adjacent to the triangle |
![]() | getVertex (const unsigned int i) const returns a vertex of the triangle |
![]() | getShapeVector () const returns a copy of the shape Vector corresponding to the rest position |
![]() | getSquareRestArea () const returns the square rest triangle area |
![]() | computeShapeVector () store the square rest triangle area |
![]() | constructor
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![]() | destructor
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![]() | shapeVector the shape vector at the rest position used for computing elastic tensors |
![]() | squareRestArea the square triangle area in its rest position |
an triangle of an active 3D Tetrahedrisation
double squareRestArea
constructor
destructor
inline ActiveTetra3D* getTetrahedrisation() const
inline ActiveTetraTetrahedron3D* getTetrahedron(const unsigned int i) const
inline ActiveTetraEdge3D* getEdge(const unsigned int i) const
inline ActiveTetraVertex3D* getVertex(const unsigned int i) const
inline Vec3
inline double getSquareRestArea() const
void computeShapeVector()
alphabetic index hierarchy of classes
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