a class allowing to display a 2-simplex mesh in a slice camera
![]() | the different type of interaction when the left mouse button is pressed, moved and released |
![]() | constructor
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![]() | destructor
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![]() | mesh pointer on the 2-simplex mesh |
![]() | dying (const Pointer<SM2>& obj) a 2-simplex mesh owned by this object is being destroyed |
a class allowing to display a 2-simplex mesh in a slice camera
Pointer <SM2> mesh
constructor
destructor
virtual void recompute(SliceCamera *cam)
virtual void buttonPressedCallback(SliceCamera *slicecam, int mx, int my)
mx - first coordinate of the pixel clicked
my - second coordinate of the pixel clicked virtual void buttonMotionCallback(SliceCamera *slicecam, int mx, int my)
mx - first coordinate of the mouse position
my - second coordinate of the mouse position virtual void buttonReleasedCallback(SliceCamera *slicecam, int mx, int my)
mx - first coordinate of the mouse position
my - second coordinate of the mouse position virtual void redraw(Camera2D *cam)
virtual void dying(const Pointer<SM2>& obj)
alphabetic index hierarchy of classes
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