an iterator over 2 simplex mesh vertices to compute global transformations
![]() | SM2ShapeTransformation (SM2 *mesh) builds a new iterator |
![]() | ~SM2ShapeTransformation () destructor |
![]() | getX1 (void) const returns first point X coordinate |
![]() | getY1 (void) const returns first point Y coordinate |
![]() | getZ1 (void) const returns first point Z coordinate |
![]() | getPosition (void) const returns first point coordinates |
![]() | apply (const Vec3 apply given force at that point |
an iterator over 2 simplex mesh vertices to compute global transformations
virtual ~SM2ShapeTransformation()
virtual double getX1(void) const
virtual double getY1(void) const
virtual double getZ1(void) const
virtual const Vec3
virtual void apply(const Vec3
alphabetic index hierarchy of classes
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