-
int
peu_avencer(void)-
GLuint
filter-
GLuint
fogMode[]-
GLuint
fogfilter-
GLfloat
fogColor[4]-
void
mur_exit(int taille, int position_x, int position_y, int position_z)-
GLfloat
rotY-
GLfloat
lookupdown-
float
piover180-
int
dist-
GLfloat
couleurAP[4]-
GLbitfield
masqueClear-
int
distance-
int
anglex-
char
presse-
int
frame-
float
fps
Index alphabétique
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