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Choose a type of representation and press ``redraw''.
- Set the ``cube'' toggle on to have a bounding
box around the object.
- Set the ``skeleton'' toggle on to have
an interactive representation of the 3D mesh.
It consists on parallel cut planes of the boundary. The initial cut planes
chosen are perpendicular to the longest axis of the object.
- You can change the skeleton direction by pushing the
``skel'' button. Three axes ``XY'', ``YZ''
and ``ZX'' are proposed.
- If you want to visualize all the facets composing the 3D mesh skin,
set the ``wire frame'' toggle on.
- Another kind of visualization is the ``solid'' one
which represents the facets composing
the 3D mesh skin with the technique of masking faces.
You have chosen a representation of the 3D mesh by setting on or
off the toggle buttons, then press ``redraw''
to refresh the representation or ``clear'' to
clean the drawing area.
Next: How to make a
Up: Plane cut
Previous: Interaction with the object
Contents
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Robert Fournier
2002-09-13