Sacha Fosse-Parisis is now
the main man behind FreePhone. As part of his PhD work, he is
developing/evaluating optimal rate/redundancy control mechanisms
(a soon-to-be-available paper will describe this)
and adding synchronization and 3D rendition features so as
to use FreePhone to create 3D audio environments that
can be synchronized to other virtual environments. The
first application of this is to add 3D FreePhone to MiMaze - this
way we get a distributed game with live 3D voice synchronized
to the gaming action. Why would anybody want to play
Doom in single player mode anymore??
Anyway, read
about this work in the paper
Adding
voice to distributed games on the Internet, which was presented
at Infocom'98 in San Fransisco last April.