MiMaze is the first multiplayer game with a distributed architecture
using the multicast bone (MBone).
It is a real-time interactive game where players are fighting in a virtual
environment. MiMaze was derived from iMaze (release 3.0, in 1995).
This work focusses on the transmission control
mechanisms that have to be used to make it possible to play a real-time multiplayer game on
the Internet. Our major contribution is to have designed and implemented a completely distri
buted communication architecture based on IP multicast. The major elements of MiMaze
architecture are a multicast communication system based on RTP/UDP/IP, and a distributed
synchronization mechanisms to guarantee the consistency of the game, regardless network
delay.
Researches on MiMaze are done by
Laurent Gautier,
Emmanuel Léty and
ChristopheDiot in the
RODEO laboratory of INRIA.
MiMaze is designed by LaurentGautier.
VRML/JAVA extension is designed by Emmanuel Léty.
Choose your topic: