Interactive audio/video rendering pipelines


Part of my PhD was dedicated at creating an integrated audio and video rendering system that allows for interactive production of synthetic animations with synchronized sound.
Based on an image-sources model, the developed sound rendering pipeline can simulate perfectly synchronized
sound together with a 3D visual animation. It takes into account :

The system simulates the propagation paths from an arbitrary number of point sources (including the image-sources) to an arbitrary number of point receivers. Each path is processed using resampling of the source signal and short FIR convolution with the path impulse reponse. At the end of the process, contributions of  each receiver can be mapped to the selected restitution system (mono, stereo, stereo binaural, stereo transaural, matriced, multi-channel) using a corresponding mixing engine.


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