Crossmod IST
Cross-Modal Perceptual Interaction and Rendering  

 

 
Home
 
News
 
Project
 
Results
 
Contact
 
Bitmask Soft Shadows

Michael Schwarz (FAU) and Marc Stamminger (FAU)

Presented at EUROGRAPHICS 2007 in September in Prague -Publication in the journal "Computer Graphics Forum" (volume 26, issue 3)
EG 07 conference website

Abstract

Recently, several real-time soft shadow algorithms have been introduced which all compute a single shadow map and use its texels to obtain a discrete scene representation. The resulting micropatches are backprojected onto

the light source and the light areas occluded by them get accumulated to estimate overall light occlusion. This approach ignores patch overlaps, however, which can lead to objectionable artifacts. In this paper, we propose to determine the visibility of the light source with a bit field where each bit tracks the visibility of a sample point on the light source. This approach not only avoids overlapping-related artifacts but offers a solution to the important occluder fusion problem. Hence, it also becomes possible to correctly incorporate information from multiple depth maps. In addition, a new interpretation of the shadow map data is suggested which often provides superior visual results. Finally, we show how the search area for potential occluders can be reduced substantially.

 

To download the paper   EGSR Bitmask Soft Shadows (3.9 MB)

 

 

 
   
makebelieve design