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Interactive simulation of plume and pyroclastic volcanic ejections
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Interactive simulation of plume and pyroclastic volcanic ejections

Proceedings of the ACM on Computer Graphics and Interactive Techniques, Volume 5, Number 1, page 1--15 - May 2022
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We propose an interactive animation method for the ejection of gas and ashes mixtures in volcano eruption. Our novel, layered solution combines a coarse-grain, physically-based simulation of the ejection dynamics with a consistent, procedural animation of multi-resolution details. We show that this layered model can be used to capture the two main types of ejection, namely ascending plume columns composed of rapidly rising gas carrying ash which progressively entrains more air, and pyroclastic flows which descend the slopes of the volcano depositing ash, ultimately leading to smaller plumes along their way. We validate the large-scale consistency of our model through comparison with geoscience data, and discuss both real-time visualization and off-line, realistic rendering.

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BibTex references

@Article{LRCJNC22,
  author       = "Lastic, Maud and Rohmer, Damien and Cordonnier, Guillaume and Jaupart, Claude and Neyret, Fabrice and Cani, Marie-Paule",
  title        = "Interactive simulation of plume and pyroclastic volcanic ejections",
  journal      = "Proceedings of the ACM on Computer Graphics and Interactive Techniques",
  number       = "1",
  volume       = "5",
  pages        = "1--15",
  month        = "May",
  year         = "2022",
  url          = "http://www-sop.inria.fr/reves/Basilic/2022/LRCJNC22"
}

Other publications in the database

» Maud Lastic
» Damien Rohmer
» Guillaume Cordonnier
» Fabrice Neyret
» Marie-Paule Cani