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135
,
135)
List
(polygon
,
Point3D
(vertex_0
,
2050.00
,
667.00
,
300.00)
Point3D
(vertex_1
,
2050.00
,
1200.00
,
300.00)
Point3D
(vertex_2
,
1250.00
,
1200.00
,
300.00)
Point3D
(vertex_3
,
1250.00
,
667.00
,
300.00)
)
)
WLDZone
(C11_zone_A7
,
RGB
(
color
,
133
,
133
,
133)
List
(polygon
,
Point3D
(vertex_0
,
1250.00
,
667.00
,
300.00)
Point3D
(vertex_1
,
1250.00
,
1200.00
,
300.00)
Point3D
(vertex_2
,
450.00
,
1200.00
,
300.00)
Point3D
(vertex_3
,
450.00
,
667.00
,
300.00)
)
)
WLDZone
(C11_zone_A6
,
RGB
(
color
,
131
,
131
,
131)
List
(polygon
,
Point3D
(vertex_0
,
450.00
,
667.00
,
300.00)
Point3D
(vertex_1
,
450.00
,
1200.00
,
300.00)
Point3D
(vertex_2
,
170.00
,
1200.00
,
300.00)
Point3D
(vertex_3
,
170.00
,
667.00
,
300.00)
)
)
{ WLDZone(C10_wall_,
RGB(color, 0, 255, 0)
List(polygon,
Point3D(vertex_0, 2050.00, 0.00, 300.00)
Point3D(vertex_1, 2050.00, 0.00, 600.00)
Point3D(vertex_2, 2050.00, 1200.00, 600.00)
Point3D(vertex_3, 2050.00, 1200.00, 300.00)
)
)
WLDZone(C10_wall_,
RGB(color, 0, 255, 0)
List(polygon,
Point3D(vertex_0, -470.00, -92.00, 300.00)
Point3D(vertex_1, -470.00, -92.00, 600.00)
Point3D(vertex_2, -470.00, 1200.00, 600.00)
Point3D(vertex_3, -470.00, 1200.00, 300.00)
)
)
WLDZone(C10_wall_left,
RGB(color, 0, 255, 0)
List(polygon,
Point3D(vertex_0, -470.00, 1200.00, 300.00)
Point3D(vertex_1, -470.00, 1200.00, 600.00)
Point3D(vertex_2, 2050.00, 1200.00, 600.00)
Point3D(vertex_3, 2050.00, 1200.00, 300.00)
)
)
WLDZone(C10_wall_right_3,
RGB(color, 0, 255, 0)
List(polygon,
Point3D(vertex_0, 0.00, -92.00, 300.00)
Point3D(vertex_1, 0.00, -92.00, 600.00)
Point3D(vertex_2, -470.00, -92.00, 600.00)
Point3D(vertex_3, -470.00, -92.00, 300.00)
)
)
WLDZone(C10_wall_right_2,
RGB(color, 0, 255, 0)
List(polygon,
Point3D(vertex_0, 0.00, 0.00, 300.00)
Point3D(vertex_1, 0.00, 0.00, 600.00)
Point3D(vertex_2, 0.00, -92.00, 600.00)
Point3D(vertex_3, 0.00, -92.00, 300.00)
)
)
WLDZone(C10_wall_right_1,
RGB(color, 0, 255, 0)
List(polygon,
Point3D(vertex_0, 0.00, 0.00, 300.00)
Point3D(vertex_1, 0.00, 0.00, 600.00)
Point3D(vertex_2, 2050.00, 0.00, 600.00)
Point3D(vertex_3, 2050.00, 0.00, 300.00)
)
)
}
WLDZone
(C10_zone_A3
,
RGB
(
color
,
133
,
133
,
133)
List
(polygon
,
Point3D
(vertex_0
,
730.00
,
0.00
,
300.00)
Point3D
(vertex_1
,
730.00
,
667.00
,
300.00)
Point3D
(vertex_2
,
170.00
,
667.00
,
300.00)
Point3D
(vertex_3
,
170.00
,
0.00
,
300.00)
)
)
WLDZone
(C10_zone_A2
,
RGB
(
color
,
134
,
134
,
134)
List
(polygon
,
Point3D
(vertex_0
,
-
70.00
,
547.00
,
300.00)
Point3D
(vertex_1
,
-
470.00
,
547.00
,
300.00)
Point3D
(vertex_2
,
-
470.00
,
-
92.00
,
300.00)
Point3D
(vertex_3
,
-
70.00
,
-
92.00
,
300.00)
)
)
WLDZone
(C10_zone_A1
,
RGB
(
color
,
130
,
130
,
130)
List
(polygon
,
Point3D
(vertex_0
,
170.00
,
547.00
,
300.00)
Point3D
(vertex_1
,
170.00
,
1200.00
,
300.00)
Point3D
(vertex_2
,
-
470.00
,
1200.00
,
300.00)
Point3D
(vertex_3
,
-
470.00
,
547.00
,
300.00)
)
)
WLDZone
(C10_zone_A0
,
RGB
(
color
,
137
,
137
,
137)
List
(polygon
,
Point3D
(vertex_0
,
170.00
,
-
92.00
,
300.00)
Point3D
(vertex_1
,
170.00
,
547.00
,
300.00)
Point3D
(vertex_2
,
-
70.00
,
547.00
,
300.00)
Point3D
(vertex_3
,
-
70.00
,
-
92.00
,
300.00)
)
)
WLDZone
(C00_01_object_ladder_01
,
List
(polygon
,
Point3D
(vertex_0
,
0.00
,
810.00
,
0.00)
Point3D
(vertex_1
,
0.00
,
710.00
,
0.00)
Point3D
(vertex_2
,
300.00
,
710.00
,
300.00)
Point3D
(vertex_3
,
300.00
,
810.00
,
300.00)
)
)
WLDZone
(C00_01_object_ladder_00
,
List
(polygon
,
Point3D
(vertex_0
,
0.00
,
210.00
,
0.00)
Point3D
(vertex_1
,
0.00
,
110.00
,
0.00)
Point3D
(vertex_2
,
300.00
,
110.00
,
300.00)
Point3D
(vertex_3
,
300.00
,
210.00
,
300.00)
)
)
WLDZone
(C00_01_zone
,
RGB
(
color
,
129
,
129
,
129)
List
(polygon
,
Point3D
(vertex_0
,
2850.00
,
520.00
,
0.00)
Point3D
(vertex_1
,
2850.00
,
1200.00
,
0.00)
Point3D
(vertex_2
,
-
4950.00
,
1200.00
,
0.00)
Point3D
(vertex_3
,
-
4950.00
,
520.00
,
0.00)
)
)
{ WLDZone(C00_01_wall_,
RGB(color, 0, 255, 0)
List(polygon,
Point3D(vertex_0, 2850.00, 1200.00, 0.00)
Point3D(vertex_1, 2850.00, 1200.00, 300.00)
Point3D(vertex_2, -4950.00, 1200.00, 300.00)
Point3D(vertex_3, -4950.00, 1200.00, 0.00)
)
)
WLDZone(C00_01_wall_,
RGB(color, 0, 255, 0)
List(polygon,
Point3D(vertex_0, -4950.00, -80.00, 0.00)
Point3D(vertex_1, -4950.00, -80.00, 300.00)
Point3D(vertex_2, -4950.00, 1200.00, 300.00)
Point3D(vertex_3, -4950.00, 1200.00, 0.00)
)
)
WLDZone(C00_01_wall_,
RGB(color, 0, 255, 0)
List(polygon,
Point3D(vertex_0, 2850.00, -80.00, 0.00)
Point3D(vertex_1, 2850.00, -80.00, 300.00)
Point3D(vertex_2, 2850.00, 1200.00, 300.00)
Point3D(vertex_3, 2850.00, 1200.00, 0.00)
)
)
WLDZone(C00_01_wall_02_DK_GREY,
RGB(color, 128, 128, 128)
List(polygon,
Point3D(vertex_0, 2850.00, 520.00, -100.00)
Point3D(vertex_1, 2850.00, 520.00, 0.00)
Point3D(vertex_2, -4950.00, 520.00, 0.00)
Point3D(vertex_3, -4950.00, 520.00, -100.00)
)
)
WLDZone(C00_01_wall_01_DK_GREY,
RGB(color, 128, 128, 128)
List(polygon,
Point3D(vertex_0, 2850.00, 220.00, -100.00)
Point3D(vertex_1, 2850.00, 220.00, 0.00)
Point3D(vertex_2, -4950.00, 220.00, 0.00)
Point3D(vertex_3, -4950.00, 220.00, -100.00)
)
)
}
WLDZone
(C00_01_gate_track_2
,
RGB
(
color
,
64
,
32
,
32)
List
(polygon
,
Point3D
(vertex_0
,
-
4950.00
,
220.00
,
0.00)
Point3D
(vertex_1
,
-
4948.00
,
220.00
,
-
100.00)
Point3D
(vertex_2
,
-
4948.00
,
520.00
,
-
100.00)
Point3D
(vertex_3
,
-
4950.00
,
520.00
,
0.00)
)
)
WLDZone
(C00_01_gate_track_1
,
RGB
(
color
,
64
,
32
,
32)
List
(polygon
,
Point3D
(vertex_0
,
2850.00
,
520.00
,
0.00)
Point3D
(vertex_1
,
2848.00
,
520.00
,
-
100.00)
Point3D
(vertex_2
,
2848.00
,
220.00
,
-
100.00)
Point3D
(vertex_3
,
2850.00
,
220.00
,
0.00)
)
)
WLDZone
(C00_01_track
,
RGB
(
color
,
64
,
32
,
32)
List
(polygon
,
Point3D
(vertex_0
,
2850.00
,
220.00
,
-
100.00)
Point3D
(vertex_1
,
2850.00
,
520.00
,
-
100.00)
Point3D
(vertex_2
,
-
4950.00
,
520.00
,
-
100.00)
Point3D
(vertex_3
,
-
4950.00
,
220.00
,
-
100.00)
)
)
WLDZone
(C01_wall_A3_A4
,
RGB
(
color
,
0
,
255
,
0)
List
(polygon
,
Point3D
(vertex_0
,
-
3000.00
,
-
80.00
,
0.00)
Point3D
(vertex_1
,
-
4950.00
,
-
80.00
,
0.00)
Point3D
(vertex_2
,
-
4950.00
,
-
80.00
,
300.00)
Point3D
(vertex_3
,
-
3000.00
,
-
80.00
,
300.00)
)
)
WLDZone
(C01_zone_A4
,
RGB
(
color
,
130
,
130
,
130)
List
(polygon
,
Point3D
(vertex_0
,
-
4560.00
,
220.00
,
0.00)
Point3D
(vertex_1
,
-
4950.00
,
220.00
,
0.00)
Point3D
(vertex_2
,
-
4950.00
,
-
80.00
,
0.00)
Point3D
(vertex_3
,
-
4560.00
,
-
80.00
,
0.00)
)
)
WLDZone
(C01_zone_A3
,
RGB
(
color
,
135
,
135
,
135)
List
(polygon
,
Point3D
(vertex_0
,
-
3000.00
,
220.00
,
0.00)
Point3D
(vertex_1
,
-
4560.00
,
220.00
,
0.00)
Point3D
(vertex_2
,
-
4560.00
,
-
80.00
,
0.00)
Point3D
(vertex_3
,
-
3000.00
,
-
80.00
,
0.00)
)
)
WLDZone
(C00_wall_A0_A2
,
RGB
(
color
,
0
,
255
,
0)
List
(polygon
,
Point3D
(vertex_0
,
-
3000.00
,
-
80.00
,
0.00)
Point3D
(vertex_1
,
2850.00
,
-
80.00
,
0.00)
Point3D
(vertex_2
,
2850.00
,
-
80.00
,
300.00)
Point3D
(vertex_3
,
-
3000.00
,
-
80.00
,
300.00)
)
)
WLDZone
(C00_zone_A2
,
RGB
(
color
,
128
,
128
,
128)
List
(polygon
,
Point3D
(vertex_0
,
-
1440.00
,
-
80.00
,
0.00)
Point3D
(vertex_1
,
2850.00
,
-
80.00
,
0.00)
Point3D
(vertex_2
,
2850.00
,
220.00
,
0.00)
Point3D
(vertex_3
,
-
1440.00
,
220.00
,
0.00)
)
)
WLDZone
(C00_zone_A1
,
RGB
(
color
,
137
,
137
,
137)
List
(polygon
,
Point3D
(vertex_0
,
-
2610.00
,
-
80.00
,
0.00)
Point3D
(vertex_1
,
-
1440.00
,
-
80.00
,
0.00)
Point3D
(vertex_2
,
-
1440.00
,
220.00
,
0.00)
Point3D
(vertex_3
,
-
2610.00
,
220.00
,
0.00)
)
)
WLDZone
(C00_zone_A0
,
RGB
(
color
,
131
,
131
,
131)
List
(polygon
,
Point3D
(vertex_0
,
-
3000.00
,
-
80.00
,
0.00)
Point3D
(vertex_1
,
-
2610.00
,
-
80.00
,
0.00)
Point3D
(vertex_2
,
-
2610.00
,
220.00
,
0.00)
Point3D
(vertex_3
,
-
3000.00
,
220.00
,
0.00)
)
)
#
String
(
end
,
"End of context."
)
# Camera
Camera
(
camera
,
Point3D
(
position
,
2250.00
,
970.00
,
260.00)
Angles
(
direction
,
1.30
,
0.00
,
1.9)
Double
(
fov
,
0.5)
RGB
(
bkg_color
,
64
,
64
,
64)
Size2D
(
win_size
,
768
,
576)
)
# Definitions of objects
String
(
include
,
"world_objects.model"
)
)
VU Van Thinh
,
doctorant
http://www-sop.inria.fr/orion/personnel/Thinh.Vu
Projet
ORION
http://www-sop.inria.fr/orion
I.N.R.I.A
Sophia-Antipolis,
FRANCE
http://www-sop.inria.fr
.Tel: (33)
04 92 38 76 74,
(33)
06
(portable)....Fax:(33)
04 92 38 79 39