Part II - Behavior

  
This part specifies the dynamic, behavioral constructs (e.g., activities, interactions, state machines) used in variousbehavioral diagrams, such as activity diagrams, sequence diagrams, and state machine diagrams.. The UML packages thatsupport behavioral modeling, along with the structure packages they depend upon (CompositeStructures and Classes) are shown in Figure 140.




The function and contents of these packages are described in following chapters, which are organized by major subject  areas.