Part II - Behavior
This part specifies the dynamic, behavioral constructs (e.g.,
activities, interactions, state machines) used in variousbehavioral
diagrams, such as activity diagrams, sequence diagrams, and state
machine diagrams.. The UML packages thatsupport behavioral modeling,
along with the structure packages they depend upon (CompositeStructures
and Classes) are shown in Figure 140.
The function and contents of these packages are described in following
chapters, which are organized by major subject areas.