Two examples are presented: in the first one, a ball draws a circle as result of being moved by
two distinct fair threads;
the second example shows the use of broadcast events and of dynamic creation of objects.
The first example has also been coded using standard Java threads;
click here to get the description of it.
The two examples are also coded using the reactive programming framework Junior;
you can click here to see what the two examples
coded in Junior look like.
Two fair threads are moving the same ball; one thread
follows a sine path, and the other a cosine path. An applet is created
which adds a third fair thread, for painting traces of the ball. At
each phase, color of the ball changes, to visualize ball moves.
One
gets a circle; this is basically because the scheduler running the two
threads is fair.
class Ball
{
double x, y, angleX = 0, angleY = 0;
int radius = 8, steps = 100, scale = 5;
Color color;
public Ball(int x,int y,Color color){
this.x = x; this.y = y; this.color = color;
}
public Ball(int x,int y){ this(x,y,ColorBall.nextColor()); }
public void paint(Graphics g){
g.setColor(color);
g.fillOval((int)x-radius, (int)y-radius,radius*2,radius*2);
}
public void sine(){
angleY += (2*Math.PI/steps);
y += scale*Math.sin(angleY);
}
public void cosine(){
angleX += (2*Math.PI/steps);
x += scale*Math.sin(angleX+Math.PI/2);
}
}
class Sin extends FairThread
{
Ball ball;
public Move(Ball b){ ball = b; }
public void run(FairScheduler scheduler){
while(true){
ball.sine();
cooperate();
}
}
}
class Updating implements Fair
{
Applet applet;
public Updating(Applet a){ applet = a; }
public void run(FairScheduler scheduler,FairThread thread){
while(true){
applet.paint(applet.getGraphics());
thread.cooperate();
}
}
}
public class Circle extends Applet
{
FairScheduler scheduler = new FairScheduler();
Ball ball = new Ball(startx,starty);
public void paint(Graphics g) {
super.paint(g);
ball.paint(g);
ball.color = ColorBall.nextColor();
}
void figure(Ball ball){
new Sin(ball).start(scheduler);
new Cos(ball).start(scheduler);
}
public void init(){
new FairThread(new Updating(this)).start(scheduler);
new FairThread(){
public void run(FairScheduler scheduler){
figure(ball);
}
}.start(scheduler);
}
}
result
Adding a new fair thread that move the ball following a cosine path,
one gets a Lissajous figure (produced by two cosine and one sine threads):
public class Lissajous extends Circle
{
void figure(Ball ball){
super.figure(ball);
new Cos(ball).start(scheduler);
}
}
result
Balls are now
dynamically created; they have two associated fair
threads which are waiting for an event to start moving (following a
sine or a cosine path). A button is used to create new balls at random
positions; the sine button broadcasts the sine event to all fair
threads; the cosine button broadcasts the cosine event; the
sine+cosine button broadcasts both sine and cosine events.
public class GenerateAdapter extends MouseAdapter
{
FairScheduler scheduler;
Vector events;
public GenerateAdapter(FairScheduler scheduler,Vector events){
this.scheduler = scheduler; this.events = events;
}
public void mouseClicked(MouseEvent evt){
Enumeration enum = events.elements();
while(enum.hasMoreElements()){
String event = (String)enum.nextElement();
scheduler.broadcast(event);
}
}
}
class AwaitSin extends Sin
{
Ball ball;
String event;
public AwaitSin(Ball b,String s){ super(b); event = s; }
public void run(FairScheduler scheduler){
await(event);
super.run(scheduler);
}
}
public class CreateBall extends MouseAdapter
{
DynSinCos applet;
public CreateBall(DynSinCos a){ applet = a; }
public void mouseClicked(MouseEvent evt){ applet.createBall(); }
}
public class DynSinCos extends Applet
{
int rand(int n){ return (int)(Math.random()*1000)%n; }
FairScheduler scheduler = new FairScheduler();
Vector items = new Vector();
public void paint(Graphics g){
synchronized(items){
Enumeration enum = items.elements();
while(enum.hasMoreElements()) ((Ball)enum.nextElement()).paint(g);
}
}
void createBall(){
Ball ball = new Ball(rand(size().width),rand(size().height));
ball.radius = 5;
items.addElement(ball);
new AwaitSin(ball,"sin").start(scheduler);
new AwaitCos(ball,"cos").start(scheduler);
}
public void init(){
Button sin = new Button("sin");
Button cos = new Button("cos");
Button sincos = new Button("sin+cos");
Button start = new Button("new ball");
Vector params = new Vector();
params.addElement("sin");
sin.addMouseListener(new GenerateAdapter(scheduler,params));
params = new Vector();
params.addElement("sin");
params.addElement("cos");
sincos.addMouseListener(new GenerateAdapter(scheduler,params));
params = new Vector();
params.addElement("cos");
cos.addMouseListener(new GenerateAdapter(scheduler,params));
start.addMouseListener(new CreateBall(this));
Panel p = new Panel();
p.setBackground(Color.lightGray);
setLayout(new BorderLayout());
p.setLayout(new GridLayout(1,5,5,20));
add("South",p);
p.add(sin);
p.add(cos);
p.add(sincos);
p.add(start);
new FairThread(new Updating(this)).start(scheduler);
createBall();
}
}
result
Click
here
to get the
source code of the demos.