Serious Game gives today a new way for using Games. They make use of instructional and video game elements, most often, for nonentertainment purposes, like training, marketing, education purpose. We can find a lot of applications in many domains (for exemple : defense, healthcare, Industry, Marketing, Education, etc.). However, it still remains a game which requests many interactions between player and game. For some particular players (senior, patient), the use (control) of the game becomes difficult.
In this talk, first, i will give a brief history about Serious Games. Second, i will present my thesis work in the framework of a Serious Game for Alzheimer patient.
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