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Drettakis 2013
Photo © 2013 Anna Drettakis

George Drettakis

Inria Sophia-Antipolis
2004 route des lucioles, BP 93
FR-06902 Sophia Antipolis, France
Phone: (+33) 4 92 38 50 32

I am currently a senior researcher at INRIA and the group leader of the GRAPHDECO research group at INRIA Sophia-Antipolis. My research interests are in rendering for computer graphics and sound. My recent work is on image-based rendering and textures, perceptual rendering, and in particular audio-visual cross-modal rendering, interactive illumination, shadows, relighting and interactive rendering in general. My responsibilities include managing the group, supervising graduate students and coordinating/managing research projects.

I am an associate editor (AE) for ACM Transactions on Graphics and I chair of the Eurographics Steering Committee for the Working Group on Rendering. I was papers chair of SIGGRAPH Asia 2010, AE and co-editor in chief of IEEE Tran. on Computer Graphics and Visualization,
chairman of the Eurographics Awards committee (2008-2013) and from 2005 to 2007 I was a member of the Scientific and Technological Orientation Council (COST) of INRIA in charge of the International Relations working group. I was the recipient of the Eurographics Outstanding Technical Contributions award in 2007 (EG link), and also was nominated as a Eurographics Fellow.


My complete list of publications can be found here (sorted by type) and here (sorted by date). Recent publications include Multi-View Intrinsic Images of Outdoors Scenes with an Application to Relighting presented at SIGGRAPH 2016, "Depth Synthesis and Local Warps for Plausible Image-based Navigation" (TOG, presented at SIGGRAPH 2013) and "Perception of Perspective Distortions in Image-Based Rendering",  SIGGRAPH 2013.

Current students & postdocs

I currently supervise two Ph.D. students:  Rodrigo Ortiz-Cayon (CR-PLAY project) who works on image-based rendering and Théo Thonat funded by a Regional PACA fellowship working on texture synthesis. I am currently hosting Aziz Djelouah as a postdoctoral fellow (CRPLAY/SEMAPOLIS projects), who works on Image Based Rendering and Computer Vision and George-Alex Koulieris, working on human vision and virtual reality, in collaboration with Marty Banks at Berkeley.

Past Ph.D. Students (Co-) Supervised

Frédo Durand
Céline Loscos
Xavier Granier
Eric Paquette
Alex Reche-Martinez
Marie-Claude Frasson
Florent Duguet
Nicolas Bonneel
Cecile Picard (partial co-supervision)
Marcio Cabral

Pierre-Yves Laffont
Gaurav Chaurasia
Emmanuelle Chapoulie
Sylvain Duchêne
Professor at MIT, Cambridge, USA
Professor, University of Reims, France
Professor, head of MANAO, Bordeaux, FR
Professor at ETS, Montréal, Quebec
CNRS Researcher, LIRIS, Lyon, France

Engineer Imaginarium, U. Lille
Research Associate, USP, Brasil
Postdoc ETH Zurich
ETH Zurich
Engineer Cobtek

Postdoc Technicolor

Past Postdocs Hosted

Bruce Walter
Marc Stamminger
Carsten Dachsbacher
Ares Lagae
Carles Bosch
Peter Vangorp
Jorge Lopez-Moreno
Christian Richardt
Stefan Popov
Kenneth Vanhoey
Cornelll University (1999 Grenoble)
U Erlangen (2000-2001, Marie-Curie)
U Kaiserlautern (2006-2007, Marie-Curie)
KUL (2009-2010, FWO)
U Girona (2010-2011, ERCIM)
MPII (2010-2012)
U Madrid (2012-2013) (w/ A. Bousseau)
MPII (2012-2014) (w/ A. Bousseau)
Postdoc ETH Zurich

Other Close (non-GRAPHDECO) Collaborators (past and present)

François Sillion, Pierre Poulin, Isabelle Viaud-Delmon, Ignacio Martin, Maria Roussou,
David Bourguignon, Roland Fleming, Olga Sorkine, Julie Dorsey, Holly Rushmeier


Since 2006 I teach advanced computer graphics at the Ecole Centrale de Paris, and since 2012 I teach graphics (with A. Bousseau) in the Sophia-Antipolis International M1 program. I also teach in the Cannes MAPI ("Management for computer games" Masters).  I taught computer graphics (with N. Tsingos & S. Lefebvre) in the Masters programme IGMMV, and in  the ENA/Nice Sophia-Antipolis M1 program and I was the organiser and a lecturer of the Image Sythesis course (2001-2007) at the Institut Supérieure en Informatique et Automatique (ISIA) of the Ecole de Mines de Paris at Sophia-Antipolis.

Current Funded Projects

Upcoming: H2020 EMOTIVE and Marie-Curie PhySound starting this November !

Past Funded Projects

Other Activities

I was technical papers chair for SIGGRAPH Asia 2010. I co-chaired the papers program for the Eurographics Conference 2008, in Crete, with Roberto Scopigno. I also co-chaired the papers program of the Eurographics Conference 2002 with Hans-Peter Seidel, and the Eurographics Workshop on Rendering 1998 with Nelson Max. I have served on the Eurographics Workshop on Rendering programme committee (now the Symposium) since 1995, and I have served on several times on other program committees, including Eurographics, SIGGRAPH and SIGGRAPH Asia PC's.

Short Bio (for general use)

George Drettakis graduated from the Dept. of Computer Science in Crete, Greece, and obtained an M.Sc.and a Ph.D., (1994) at the Dept. of C.S. (Dynamic Graphics Project) at the University of Toronto, Canada, under the supervision of Eugene Fiume. He was an ERCIM postdoctoral fellow in Grenoble, Barelona and Bonn (94-95). He obtained a permament Inria researcher position in the iMAGIS group in Grenoble in 1995, and the degree of "Habilitation" at the University of Grenoble (1999). In 2000 he founded the REVES research group at INRIA Sophia-Antipolis, which he headed from 2002 until Dec. 2015. Since July 2016 he heads the follow-up group GRAPHDECO. He became a INRIA Senior Researcher 2003; and DR1 (full professor equivalent) in 2008. He received the Eurographics (EG) Outstanding Technical Contributions award in 2007 and is an EG fellow. He is an associate editor for ACM Transactions on Graphics, was technical papers chair of SIGGRAPH Asia 2010, associate editor and co-editor in chief of IEEE Trans. on Computer Graphics and Visualization (2011-2015) and leads the EG working group on Rendering. He has worked on many different topics in computer graphics, with an emphasis on rendering. He initially concentrated on lighting and shadow computation and subsequently worked on 3D audio, perceptually-driven algorithms, virtual reality and 3D interaction. In recent years he has worked on image-based rendering and relighting, textures, weathering and perception for graphics.
Last Update: August 2016