We propose a framework for dealing with quadric surfaces and
more generally with 3D implicit surfaces. Intersection and topology
methods
are currently implemented in this framework. The implementation is
done in
C++.
We are interested in robustly computing the intersection of three 3D
implicit
quadrics and computing the topology of the intersection of two 3D implicit
quadrics.
The present work is a first step towards a package for 3D implicit quadrics,
providing tools for computing their arrangements, analyzing their
configuration. It also aims at dealing with more general surfaces,
since
many of the tools that we have developed can be extended easily to
higher
degree surfaces.
Source
code (ECG Members only)