Implements a basic spring mass model on a 3D active triangulation
Implements a basic spring mass model on a 3D active triangulation
static void unsetSpring(ActiveTriangulation3D *c)
static void computeSpring(ActiveTriangulation3D *c)
static void computeLocalSpring(ActiveTriangulationVertex3D *v)
static double computeSpringEnergy(ActiveTriangulation3D *c)
static void computeImplicitScheme(ActiveTriangulation3D *c)
alphabetic index hierarchy of classes
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