OpenGL Orthographic Camera
1 position and 6 floats :
- Near, Far, Top, Bottom, Left, and Right
- Defines a rectangular solid
Notes:
An orthographic camera is defined by a position, the point of view, and 6 floats. These 6 floats define a rectangular solid viewing volume. They are respectively the distances of the near and far clipping plane from the point of view, and the top, bottom, left and right clipping planes from the axe of view.