Table des matières
Real-time Collision Detection for Virtual Surgery
Context
Virtual Surgery Simulator
Plan
Problem
Previous Work
Using Graphics Hardware
The Rendering Process
Collision Detection and Rendering analogy
OpenGL Select Buffer
OpenGL Orthographic Camera
Considering the tool as an Orthographic camera
When the tool moves
OpenGL Perspective Camera
Considering the tool as a Perspective Camera
Results
Acceleration factor w.r.t. Rapid:
Time:
Conclusion
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Auteur:martin
Messagerie: Jean-Christophe.Lombardo@sophia.inria.fr
Page d'accueil: http://www-sop.inria.fr/epidaure/AISIM/CompteRendu/aisim3.html
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